ook87

Russia
On FACEIT since 2022 251 matches tracked 89 matches in 30 days
ELO ▲ 222
2,128
30-day peak: 2,128
Rank EU
#167,047
Russia #47,332 in Russia
Last updated:

How does ook87 play?

Rating 0.98 (from 230 matches) K/R 0.70 ADR 77.2 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 230 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 17x 4K, 3 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, ADR +5.1, Headshots +2 pp, Win rate +6 pp
= Stayed the same
Rating at 0.99
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −119 ELO
100 matches · 47% win rate
On Ancient −75 ELO
60 matches · 48% win rate
On Wednesdays −45 ELO, win rate 34%

ook87 loses the most ELO on Dust 2: −119 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 1.89 · Ancient

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
47% better than 33%
0.71 better than 36%
76.6 better than 28%
1.00 better than 39%
46% of 264 duels better than 22%
46% of 54 situations better than 74%
Ancient60
48% better than 40%
0.69 better than 24%
77.6 better than 29%
0.98 better than 32%
49% of 174 duels better than 38%
42% of 38 situations better than 59%
Anubis44
45% better than 27%
0.65 better than 11%
75.3 better than 20%
0.94 better than 19%
46% of 119 duels better than 20%
41% of 27 situations better than 60%
Nuke21
57% better than 58%
0.72 better than 29%
79.4 better than 34%
0.97 better than 22%
51% of 71 duels better than 42%
45% of 11 situations better than 64%
Inferno18
67% better than 92%
0.70 better than 36%
81.3 better than 52%
1.00 better than 38%
52% of 52 duels right on the average
15% of 13 situations better than 7%
Cache7
57% -
0.75 -
81.9 -
1.06-
50% of 18 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ook87 plays

Across 251 matches ook87 averages K/R 0.70 and ADR 77.2; the rating across the 230 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 50% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 77 of 230 matches the rating was 1.10 or higher (33%), in 91 it was below 0.90. In 157 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. ook87 loses the most ELO on Dust 2 (−119 ELO, win rate 47%). Things go best on Nuke (+90 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +31 ELO. Improved over the last three months: K/R +0.06, ADR +5.1, Headshots +2 pp, Win rate +6 pp. Unchanged in recent months: Rating at 0.99. Last 30 days: 89 matches, win rate 53%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.