ooh

AE
219 matches tracked 55 matches in 30 days
ELO ▲ 432
4,017
30-day peak: 4,017
Rank EU ▼ 12 places
#97
#1 in AE
30 days · before #85 · best #85
Last updated:

How does ooh play?

Rating 1.42 (from 81 matches) K/R 0.86 ADR 91.0 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.42
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 90%
Rating spread from 81 matches
outstanding 1.80 and up 21% strong 1.30 to 1.79 41% good 1.10 to 1.29 16% normal 0.90 to 1.09 12% weak 0.75 to 0.89 1% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3.0 pp better than 91%
Opening duels won 65%+14 pp better than 99%

Clutch

Strength
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−12 pp better than 4%
AWP share of kills 30%+19 pp better than 96%
K/D 1.31+0.28 better than 97%
Pistol kills per match 3.1
Knife kills 5 in 256 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.8%+3.5 pp better than 97%
Rounds with 3K 7.9%+3.8 pp better than 99%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 35x 4K, 4 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 5.1+1.0 better than 77%
Enemies flashed per round 0.48+0.18 better than 90%
Rounds with a death 66%−5.0 pp better than 96%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.19, ADR +17.8, Headshots +7 pp, Win rate +20 pp, ELO +401
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 1.03. Last 3 months: 0.96 (at the start 0.77).

Patterns

From the last 256 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day +113 ELO
53 matches · 55% wins

ooh loses the most ELO in match 1 of the day: +113 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 13 wins in a row · Dust 2

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2131
60% better than 77%
0.85 better than 89%
90.8 better than 89%
1.51 better than 99%
61% of 527 duels better than 91%
34% of 70 situations better than 41%
Anubis49
59% better than 73%
0.82 better than 83%
88.4 better than 84%
1.36 better than 99%
61% of 200 duels better than 92%
50% of 30 situations better than 77%
Nuke47
70% better than 92%
0.84 better than 78%
91.9 better than 83%
1.36–
60% of 243 duels better than 82%
32% of 25 situations better than 33%
Inferno9
56% –
0.80 –
86.2 –
1.16–
53% of 49 duels –
17% of 6 situations –
Cache8
25% –
0.75 –
89.3 –
1.09–
53% of 32 duels –
33% of 3 situations –
Ancient7
71% –
0.76 –
85.2 –
1.24–
52% of 21 duels –
0% of 2 situations –
Overpass4
25% –
0.68 –
73.2 –
-
36% of 14 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How ooh plays

Across 219 matches ooh averages K/R 0.86 and ADR 91.0; the rating across the 81 rated matches is 1.42. Biggest strength: Rating at 1.42. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 39%. That is better than only 4% of players on level 10. On average 18.7 kills per match, 39% of them headshots. The strongest map is Nuke with a 70% win rate in 47 matches. In 63 of 81 matches the rating was 1.10 or higher (78%), in 8 it was below 0.90. In 111 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: September 2026 at 1.42. ooh loses the most ELO in match 1 of the day (+113 ELO, win rate 55%). Things go best on Dust 2 (+487 ELO, win rate 60%). Improved over the last three months: K/R +0.19, ADR +17.8, Headshots +7 pp, Win rate +20 pp, ELO +401. Last 30 days: 55 matches, win rate 78%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.