onslaughtY

Germany
On FACEIT since 2024 188 matches tracked 58 matches in 30 days
Last updated:

How does onslaughtY play?

Rating 1.04 (from 171 matches) K/R 0.77 ADR 82.7 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 171 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 47%−4 pp · Ø 51% better than 12%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 34%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 2.8
Knife kills 3 in 188 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 33%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 74%
MVPs per match 2.5+0.2 · Ø 2.3 better than 61%
4Ks and aces 14x 4K, 2 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 46%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 16%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +242
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 81.0, Win rate at 52%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.94. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −1 ELO
24 matches · 46% win rate
From match 5 of the day +54 ELO
55 matches · 45% win rate
On Saturdays +24 ELO, win rate 45%

onslaughtY loses the most ELO in match 4 of the day: −1 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Mirage
  2. Most kills in a match: 40 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
57% better than 62%
0.76 right on the average
83.2 better than 55%
1.02 better than 39%
49% of 187 duels better than 32%
35% of 20 situations better than 41%
Anubis43
56% better than 58%
0.79 better than 69%
82.0 better than 53%
1.10 better than 66%
53% of 213 duels better than 55%
36% of 22 situations better than 44%
Mirage37
43% better than 13%
0.75 better than 46%
78.9 better than 33%
1.00 better than 30%
49% of 134 duels better than 30%
42% of 24 situations better than 60%
Dust 236
53% right on the average
0.77 better than 58%
83.6 better than 60%
1.00 better than 29%
45% of 162 duels better than 15%
50% of 12 situations better than 80%
Inferno18
44% better than 12%
0.85 better than 76%
89.8 better than 70%
1.12 right on the average
51% of 88 duels better than 29%
27% of 11 situations better than 23%
Nuke7
57% -
0.76 -
86.9 -
1.02-
60% of 42 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How onslaughtY plays

Across 188 matches onslaughtY averages K/R 0.77 and ADR 82.7; the rating across the 171 rated matches is 1.04. Biggest strength: Utility hit rate at 43%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 47%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 46% headshots. The strongest map is Ancient with a 57% win rate in 44 matches. In 69 of 171 matches the rating was 1.10 or higher (40%), in 65 it was below 0.90. In 88 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: June 2026 at 1.33. onslaughtY loses the most ELO in match 4 of the day (−1 ELO, win rate 46%). Things go best in match 1 of the day (+208 ELO, win rate 58%). Match no. 3 of the day goes best: 66% win rate, +139 ELO. Improved over the last three months: ELO +242. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 81.0, Win rate at 52%. Last 30 days: 58 matches, win rate 48%, net ELO +136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.