onmy0wn

Russia
133 matches tracked 23 matches in 30 days
ELO ▲ 135
2,707
30-day peak: 2,758
Rank NA ▼ 21 places
#758
Russia #6,973 in Russia
30 days · prev. #737 · best #733
Last updated:

How does onmy0wn play?

Rating 1.15 K/R 0.82 ADR 86.1 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 133 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.04).

Headshot rate 45%−6 pp · Ø 51% better than 17%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 1.21+0.17 · Ø 1.04 better than 88%
Pistol kills per match 2.9
Knife kills 1 in 133 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 85%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 13%
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 9x 4K, 1 ace in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 63%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 80%
Deaths per round 67%−4 pp · Ø 71% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +300
= Stayed the same
Win rate at 58%
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.8, Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.79 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −74 ELO
20 matches · 40% win rate
From match 5 of the day −20 ELO
43 matches · 49% win rate
Between 6:00 and 12:00 −6 ELO, win rate 48%
On Sundays +84 ELO, win rate 48%

onmy0wn loses the most ELO on Ancient: −74 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 40 · Vertigo
  4. Highest rating in a match: 2.08 · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 62%
0.84 better than 85%
88.6 better than 80%
1.22 better than 90%
57% of 145 duels better than 79%
50% of 24 situations better than 80%
Dust 224
71% better than 97%
0.87 better than 91%
92.5 better than 90%
1.25 better than 92%
69% of 94 duels better than 99%
33% of 15 situations better than 35%
Ancient20
40% better than 11%
0.75 right on the average
80.6 better than 42%
1.00 better than 33%
49% of 61 duels better than 34%
18% of 17 situations better than 10%
Anubis14
50% -
0.72 -
77.1 -
1.02-
64% of 50 duels -
50% of 6 situations -
Cache13
69% -
0.85 -
86.5 -
1.19-
61% of 51 duels -
33% of 6 situations -
Inferno12
58% -
0.85 -
87.6 -
1.17-
60% of 35 duels -
29% of 7 situations -
Nuke9
56% -
0.73 -
78.6 -
0.94-
62% of 39 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How onmy0wn plays

Across 133 matches onmy0wn averages K/R 0.82, ADR 86.1 and a rating of 1.15. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 45% headshots. The strongest map is Dust 2 with a 71% win rate in 24 matches. In 72 of 133 matches the rating was 1.10 or higher (54%), in 38 it was below 0.90. In 49 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.19. onmy0wn loses the most ELO on Ancient (−74 ELO, win rate 40%). Things go best in match 1 of the day (+189 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +189 ELO. Improved over the last three months: ELO +300. Got weaker: K/R −0.06, Rating −0.08, ADR −5.8, Headshots −6 pp. Unchanged in recent months: Win rate at 58%. Last 30 days: 23 matches, win rate 74%, net ELO +166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.