onii

Georgia
On FACEIT since 2024 77 matches tracked 23 matches in 30 days
Last updated:

How does onii play?

Rating 1.12 K/R 0.78 ADR 80.4 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 77 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 97%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.16+0.14 · Ø 1.02 better than 86%
Pistol kills per match 3.2
Knife kills 2 in 77 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 10x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
ADR at 80.3, Win rate at 54%
▼ Got worse
K/R −0.05, Rating −0.10, ELO −118

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.77 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.12 · Mirage

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
47% better than 33%
0.79 better than 74%
82.8 better than 63%
1.12 better than 79%
63% of 149 duels better than 97%
39% of 23 situations better than 52%
Dust 221
62% better than 84%
0.77 better than 65%
78.1 better than 36%
1.13 better than 79%
64% of 78 duels better than 96%
47% of 17 situations better than 76%
Inferno9
67% -
0.79 -
80.5 -
1.15-
61% of 33 duels -
78% of 9 situations -
Cache4
50% -
0.66 -
70.1 -
0.95-
41% of 22 duels -
50% of 4 situations -
Nuke4
50% -
0.97 -
95.6 -
1.33-
71% of 28 duels -
-
Anubis3
33% -
0.65 -
70.4 -
0.93-
47% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How onii plays

Across 77 matches onii averages K/R 0.78, ADR 80.4 and a rating of 1.12. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 41% headshots. The strongest map is Dust 2 with a 62% win rate in 21 matches. In 39 of 77 matches the rating was 1.10 or higher (51%), in 22 it was below 0.90. In 56 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: May 2026 at 1.26. Things go best on Mirage (+26 ELO, win rate 47%). Match no. 2 of the day goes best: 67% win rate, +26 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.05, Rating −0.10, ELO −118. Unchanged in recent months: ADR at 80.3, Win rate at 54%. Last 30 days: 23 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.