onic

Ukraine
FACEIT verified FACEIT verified On FACEIT since 2016 95 matches tracked
ELO ▲ 10
3,213
30-day peak: 3,226
Rank EU ▼ 721 places
#3,500
Ukraine #232 in Ukraine
30 days · prev. #2,779 · best #2,779
Last updated:

How does onic play?

Rating 1.05 (from 48 matches) K/R 0.74 ADR 79.1 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 48 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 23% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 15%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.9+0.4 · Ø 1.5 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 2.9
Knife kills 4 in 95 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 36%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 5x 4K, 3 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.55+0.23 · Ø 0.32 better than 95%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −4.6, Win rate −14 pp, ELO −263

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −122 ELO
24 matches · 54% win rate
In match 2 of the day −14 ELO
30 matches · 57% win rate
On Ancient −10 ELO
29 matches · 55% win rate

onic loses the most ELO on Mirage: −122 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 30 · Ancient

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient29
55% better than 47%
0.70 better than 23%
77.6 better than 26%
0.95-
53% of 64 duels right on the average
63% of 8 situations better than 94%
Mirage24
54% better than 47%
0.70 better than 22%
73.8 better than 12%
1.08-
55% of 76 duels better than 64%
45% of 11 situations better than 70%
Dust 219
74% better than 97%
0.77 better than 55%
83.4 better than 56%
1.04-
36% of 45 duels better than 1%
0% of 8 situations better than 1%
Anubis10
90% -
0.83 -
87.9 -
1.30-
54% of 24 duels -
0% of 1 situations -
Nuke7
86% -
0.90 -
91.2 -
1.19-
55% of 29 duels -
33% of 3 situations -
Cache4
100% -
0.54 -
62.5 -
0.93-
27% of 11 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How onic plays

Across 95 matches onic averages K/R 0.74 and ADR 79.1; the rating across the 48 rated matches is 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 14% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 54% headshots. The strongest map is Anubis with a 90% win rate in 10 matches. In 21 of 48 matches the rating was 1.10 or higher (44%), in 19 it was below 0.90. In 40 matches with detailed stats: 5 4Ks and 3 aces. Best month by rating: July 2026 at 1.25. onic loses the most ELO on Mirage (−122 ELO, win rate 54%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.06, ADR −4.6, Win rate −14 pp, ELO −263. Last 30 days: 7 matches, win rate 43%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.