oneday13
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).
Compared with 10,591 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so slightly below the average (52%).
Clutch
Average30% of 1v1s won and so well below the average (40%).
Weapons and aim
Average58% headshots and so well above the average (52%).
Impact
AverageExactly 3 kills in 5.0% of rounds and so clearly above the average (4.3%).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.76 (at the start 0.80). Just above the average (0.75).
Rating, 1.00 is an average match
Last 3 months: 1.05 (at the start 1.11). Right on the average (1.05).
Damage per round (ADR)
Last 3 months: 81.9 (at the start 88.3). Just above the average (81.3).
Share of headshot kills
Last 3 months: 59% (at the start 56%). Well above the average (52%).
Matches won (win rate)
Last 3 months: 56% (at the start 50%). Clearly above the average (51%).
Last 3 months: 2,919 (at the start 2,631).
Rounds with first kill
1v1 clutches won
Patterns
From the last 179 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
oneday13 loses the most ELO on Mirage: −46 ELO, 61% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Ancient
- Most kills in a match: 46 · Mirage
- Highest rating in a match: 2.27 · Ancient
Maps in detail
from the last 179 matchesCompared with players on the same level who have at least 15 matches on the map.
How oneday13 plays
Across 179 matches oneday13 averages K/R 0.77, ADR 83.9 and a rating of 1.07. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 58% headshots. The strongest map is Ancient with a 66% win rate in 38 matches. In 80 of 179 matches the rating was 1.10 or higher (45%), in 59 it was below 0.90. In 108 matches with detailed stats: 12 4Ks and 4 aces. oneday13 loses the most ELO on Mirage (−46 ELO, win rate 61%). Things go best on Ancient (+17 ELO, win rate 66%). Improved over the last three months: Headshots +3 pp, Win rate +6 pp, ELO +288. Got weaker: K/R −0.04, Rating −0.06, ADR −6.4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.