oneday13

Mongolia
180 matches tracked
Last updated:

How does oneday13 play?

Rating 1.07 K/R 0.77 ADR 83.9 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 179 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

30% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 10%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.4
Knife kills 7 in 179 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.3%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 68%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 12x 4K, 4 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 93%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 78%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, Win rate +6 pp, ELO +288
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.06, ADR −6.4

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Last 3 months: 0.76 (at the start 0.80). Just above the average (0.75).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
71 matches · 61% win rate
On Thursdays ±0 ELO, win rate 38%

oneday13 loses the most ELO on Mirage: −46 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 46 · Mirage
  3. Highest rating in a match: 2.27 · Ancient

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
61% better than 81%
0.78 better than 61%
84.2 better than 61%
1.10 better than 65%
51% of 296 duels better than 42%
28% of 47 situations better than 19%
Dust 248
40% better than 10%
0.72 better than 34%
78.5 better than 33%
0.96 better than 18%
49% of 199 duels better than 33%
30% of 23 situations better than 27%
Ancient38
66% better than 86%
0.83 better than 81%
89.5 better than 82%
1.14 better than 76%
56% of 209 duels better than 72%
42% of 26 situations better than 60%
Anubis8
50% -
0.71 -
86.2 -
0.99-
72% of 25 duels -
75% of 4 situations -
Nuke7
43% -
0.74 -
75.6 -
1.04-
43% of 37 duels -
40% of 5 situations -
Inferno5
40% -
0.80 -
92.4 -
1.04-
50% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oneday13 plays

Across 179 matches oneday13 averages K/R 0.77, ADR 83.9 and a rating of 1.07. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 58% headshots. The strongest map is Ancient with a 66% win rate in 38 matches. In 80 of 179 matches the rating was 1.10 or higher (45%), in 59 it was below 0.90. In 108 matches with detailed stats: 12 4Ks and 4 aces. oneday13 loses the most ELO on Mirage (−46 ELO, win rate 61%). Things go best on Ancient (+17 ELO, win rate 66%). Improved over the last three months: Headshots +3 pp, Win rate +6 pp, ELO +288. Got weaker: K/R −0.04, Rating −0.06, ADR −6.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.