onecold3

Switzerland
On FACEIT since 2021 14 matches tracked 12 matches in 30 days
ELO ▲ 588
3,543
30-day peak: 3,573
Rank EU ▲ 5,469 places
#927
Switzerland #5 in Switzerland
30 days · prev. #6,396 · best #817
Last updated:

How does onecold3 play?

Rating 0.99 (from 12 matches) K/R 0.72 ADR 76.5 from 14 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 243 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 19%
better than most on level 10 · 3,500+ ELO about average weaker than most

Opening

The first duels of the round
Rounds with first kill 11% no comparison
Opening duels won 57% no comparison

Clutch

Last one alive
Clutch 1v1 won 43% no comparison
Clutch 1v2 won 14% no comparison
Clutch kills per match 0.9 no comparison

Weapons and aim

Where do the kills come from?
Headshot rate 41% no comparison
AWP share of kills 44% no comparison
K/D 1.02 no comparison
Pistol kills per match 2.6
Zeus kills5 in 243 matches
Knife kills 14 in 243 matches

Impact

Damage and big rounds
2K rounds 13.3% no comparison
3K rounds 2.9% no comparison
MVPs per match 1.6 no comparison
4Ks and aces 1x 4K, 0 aces in 14 matches

Utility and deaths

Nades, flashes and deaths
Utility hit rate 36% no comparison
Utility damage per round 3.1 no comparison
Enemies flashed per round 0.13 no comparison
Deaths per round 71% no comparison

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
38 matches · 50% win rate
On Nuke −89 ELO
28 matches · 46% win rate
Between 6:00 and 12:00 −60 ELO, win rate 39%
On Sundays −240 ELO, win rate 38%

onecold3 loses the most ELO on Ancient: −90 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.44 · Dust 2
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
54% better than 33%
0.82 better than 56%
81.7 better than 25%
1.14 right on the average
61% of 463 duels better than 83%
36% of 58 situations better than 37%
Dust 255
55% better than 38%
0.77 better than 37%
81.9 better than 30%
1.11 better than 41%
60% of 318 duels better than 74%
48% of 31 situations better than 71%
Ancient38
50% better than 21%
0.71 better than 14%
72.2 better than 2%
1.01 better than 17%
53% of 173 duels better than 38%
41% of 17 situations better than 52%
Anubis37
46% better than 14%
0.72 better than 15%
74.1 better than 6%
1.00 better than 12%
56% of 189 duels better than 59%
32% of 25 situations better than 31%
Nuke28
46% better than 19%
0.84 better than 81%
84.8 better than 61%
1.16 better than 79%
53% of 144 duels right on the average
52% of 21 situations better than 79%

Compared with players on the same level who have at least 15 matches on the map.

How onecold3 plays

Across 14 matches onecold3 averages K/R 0.72 and ADR 76.5; the rating across the 12 rated matches is 0.99. Averages 16.2 kills per match with 41% headshots. The strongest map is Dust 2 with a 55% win rate in 55 matches. In 103 of 243 matches the rating was 1.10 or higher (42%), in 77 it was below 0.90. In 14 matches with detailed stats: 1 4Ks and 0 aces. onecold3 loses the most ELO on Ancient (−90 ELO, win rate 50%). Things go best in match 3 of the day (+90 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +90 ELO. Last 30 days: 12 matches, win rate 67%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.