oneamongall

Spain
On FACEIT since 2023 273 matches tracked 163 matches in 30 days
Last updated:

How does oneamongall play?

Rating 1.03 (from 203 matches) K/R 0.79 ADR 84.8 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 203 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 21%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−9 pp better than 15%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 14%+3 pp better than 69%
K/D 1.06+0.02 better than 57%
Pistol kills per match 3.1
Knife kills 1 in 273 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.7 pp better than 65%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 33x 4K, 2 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 78%
Utility damage per round 4.4+0.3 better than 58%
Enemies flashed per round 0.26−0.04 better than 40%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.12, ADR −12.6, Headshots −3 pp

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.91. Last 3 months: 0.76 (at the start 0.88).

Patterns

From the last 273 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −25 ELO
21 matches · 71% wins
On Dust 2 −14 ELO
86 matches · 50% wins
Between 6:00 and 12:00 +52 ELO, win rate 43%
On Wednesdays −24 ELO, win rate 36%

oneamongall loses the most ELO on Inferno: −25 ELO, 71% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
50% better than 41%
0.80 better than 76%
84.5 better than 68%
1.02 better than 43%
53% of 349 duels better than 60%
34% of 38 situations better than 40%
Mirage52
50% better than 42%
0.79 better than 71%
83.2 better than 63%
1.03 better than 48%
53% of 230 duels better than 59%
37% of 19 situations better than 46%
Ancient48
54% better than 53%
0.81 better than 80%
87.9 better than 80%
1.07 better than 66%
57% of 174 duels better than 79%
30% of 20 situations better than 29%
Anubis44
52% better than 45%
0.76 better than 58%
83.2 better than 63%
1.02 better than 42%
52% of 194 duels level
37% of 19 situations better than 45%
Inferno21
71% better than 93%
0.79 better than 69%
86.4 better than 69%
1.00 better than 29%
45% of 73 duels better than 12%
0% of 5 situations better than 1%
Nuke13
46% -
0.73 -
82.0 -
0.85-
48% of 48 duels -
25% of 4 situations -
Vertigo6
17% -
0.81 -
88.3 -
1.01-
70% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oneamongall plays

Across 273 matches oneamongall averages K/R 0.79 and ADR 84.8; the rating across the 203 rated matches is 1.03. Biggest strength: Utility with impact at 39%. That is better than 78% of players on level 10. Most room to improve: Clutch 1v1 won at 31%. That is better than only 15% of players on level 10. On average 17.1 kills per match, 52% of them headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 81 of 203 matches the rating was 1.10 or higher (40%), in 72 it was below 0.90. In 203 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. oneamongall loses the most ELO on Inferno (−25 ELO, win rate 71%). Things go best on Mirage (+75 ELO, win rate 50%). Got weaker: K/R −0.12, ADR −12.6, Headshots −3 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 163 matches, win rate 55%, ELO balance +163.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.