oneX-

USA
208 matches tracked 59 matches in 30 days
ELO ▼ 160
2,410
30-day peak: 2,625
Rank NA ▼ 251 places
#2,131
US #1,147 in US
30 days · prev. #1,880 · best #1,880
Last updated:

How does oneX- play?

Rating 1.16 (from 180 matches) K/R 0.80 ADR 83.4 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 180 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerEntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

68% of opening duels won and so well above the average (50%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 68%+18 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 34%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 2%
AWP share of kills 51%+40 pp · Ø 11% better than 99%
K/D 1.22+0.22 · Ø 1.00 better than 93%
Pistol kills per match 3.7
Knife kills 2 in 208 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.1%).

2K rounds 15.8%+2.7 pp · Ø 13.1% better than 92%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 72%
MVPs per match 2.7+0.5 · Ø 2.2 better than 85%
4Ks and aces 17x 4K, 5 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 20%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 18%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.4, Win rate +8 pp, ELO +127
= Stayed the same
K/R at 0.81, Rating at 1.17, Headshots at 38%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.72).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −185 ELO
74 matches · 43% win rate
On Anubis −96 ELO
34 matches · 44% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 35%
On Saturdays −53 ELO, win rate 36%

oneX- loses the most ELO in match 1 of the day: −185 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.09 · Mirage
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
56% better than 68%
0.84 better than 88%
88.2 better than 83%
1.24 better than 94%
70% of 388 duels better than 99%
48% of 60 situations better than 76%
Mirage57
40% better than 12%
0.83 better than 85%
86.7 better than 78%
1.15 better than 82%
68% of 226 duels better than 99%
34% of 29 situations better than 37%
Anubis34
44% better than 23%
0.73 better than 42%
77.0 better than 28%
1.07 better than 61%
58% of 118 duels better than 82%
25% of 16 situations better than 17%
Ancient25
68% better than 94%
0.73 better than 42%
74.5 better than 15%
1.07 better than 63%
69% of 64 duels better than 99%
23% of 13 situations better than 16%
Inferno16
56% better than 55%
0.79 better than 69%
79.4 better than 35%
1.15 better than 75%
67% of 52 duels better than 97%
40% of 5 situations better than 55%

Compared with players on the same level who have at least 15 matches on the map.

How oneX- plays

Across 208 matches oneX- averages K/R 0.80 and ADR 83.4; the rating across the 180 rated matches is 1.16. Biggest strength: Opening duels won at 68%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 38% headshots. The strongest map is Ancient with a 68% win rate in 25 matches. In 99 of 180 matches the rating was 1.10 or higher (55%), in 43 it was below 0.90. In 123 matches with detailed stats: 17 4Ks and 5 aces. Best month by rating: July 2026 at 1.20. oneX- loses the most ELO in match 1 of the day (−185 ELO, win rate 43%). Things go best in match 2 of the day (+65 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +65 ELO. Improved over the last three months: ADR +4.4, Win rate +8 pp, ELO +127. Unchanged in recent months: K/R at 0.81, Rating at 1.17, Headshots at 38%. Last 30 days: 59 matches, win rate 49%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.