oneX-
Name history of oneX-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does oneX- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
Strength68% of opening duels won and so well above the average (50%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average38% headshots and so well below the average (50%).
Impact
StrengthExactly 2 kills in 15.8% of rounds and so well above the average (13.1%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.20. Last 3 months: 1.17 (at the start 1.13). Well above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 86.8. Last 3 months: 85.1 (at the start 80.7). Clearly above the average (79.4).
Share of headshot kills
Best month: September 2026 with 40%. Last 3 months unchanged at 38%. Well below the average (50%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 54% (at the start 46%). Well above the average (45%).
Best month: September 2026 with 2,625. Last 3 months: 2,410 (at the start 2,283).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 208 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
oneX- loses the most ELO in match 1 of the day: −185 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.09 · Mirage
- Most kills in a match: 46 · Dust 2
Maps in detail
from the last 208 matchesCompared with players on the same level who have at least 15 matches on the map.
How oneX- plays
Across 208 matches oneX- averages K/R 0.80 and ADR 83.4; the rating across the 180 rated matches is 1.16. Biggest strength: Opening duels won at 68%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 38% headshots. The strongest map is Ancient with a 68% win rate in 25 matches. In 99 of 180 matches the rating was 1.10 or higher (55%), in 43 it was below 0.90. In 123 matches with detailed stats: 17 4Ks and 5 aces. Best month by rating: July 2026 at 1.20. oneX- loses the most ELO in match 1 of the day (−185 ELO, win rate 43%). Things go best in match 2 of the day (+65 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +65 ELO. Improved over the last three months: ADR +4.4, Win rate +8 pp, ELO +127. Unchanged in recent months: K/R at 0.81, Rating at 1.17, Headshots at 38%. Last 30 days: 59 matches, win rate 49%, net ELO −80.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.