ondokuzz

Turkey
304 matches tracked 85 matches in 30 days
Last updated:

How does ondokuzz play?

Rating 0.96 K/R 0.71 ADR 79.4 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 304 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 17%+7 pp · Ø 10% better than 80%
K/D 0.94−0.08 · Ø 1.02 better than 22%
Pistol kills per match 3.0
Knife kills 10 in 304 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so just below the average (4.0%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 46%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 41%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 35x 4K, 2 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

8.7 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 8.7+4.4 · Ø 4.3 better than 98%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 71%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +8 pp, ELO +243
= Stayed the same
K/R at 0.71, Rating at 0.96, ADR at 79.9
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.73).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −52 ELO
64 matches · 42% win rate
On Dust 2 −31 ELO
100 matches · 50% win rate
On Mondays −26 ELO, win rate 43%

ondokuzz loses the most ELO on Ancient: −52 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.03 · Anubis

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
50% right on the average
0.69 better than 30%
77.3 better than 36%
0.92 better than 17%
45% of 460 duels better than 22%
25% of 63 situations better than 18%
Ancient64
42% better than 24%
0.68 better than 25%
78.9 better than 42%
0.89 better than 13%
46% of 413 duels better than 24%
36% of 28 situations better than 45%
Anubis58
55% better than 62%
0.74 right on the average
80.7 better than 50%
1.03 better than 54%
47% of 249 duels better than 25%
35% of 43 situations better than 43%
Inferno57
54% better than 51%
0.75 better than 60%
83.6 better than 67%
1.04 better than 55%
52% of 245 duels right on the average
34% of 29 situations better than 43%
Nuke15
27% better than 1%
0.68 better than 21%
74.4 better than 18%
0.90 better than 9%
53% of 72 duels better than 54%
57% of 7 situations better than 89%
Cache8
25% -
0.73 -
85.3 -
1.01-
53% of 45 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ondokuzz plays

Across 304 matches ondokuzz averages K/R 0.71, ADR 79.4 and a rating of 0.96. Biggest strength: Utility damage per round at 8.7, better than 98% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 17% of level 9 players. Averages 15.7 kills per match with 47% headshots. The strongest map is Anubis with a 55% win rate in 58 matches. In 92 of 304 matches the rating was 1.10 or higher (30%), in 144 it was below 0.90. In 249 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. ondokuzz loses the most ELO on Ancient (−52 ELO, win rate 42%). Things go best on Inferno (+21 ELO, win rate 54%). Match no. 4 of the day goes best: 55% win rate, −34 ELO. Improved over the last three months: Win rate +8 pp, ELO +243. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.96, ADR at 79.9. Last 30 days: 85 matches, win rate 45%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.