ondejesus

Finland
On FACEIT since 2022 339 matches tracked 86 matches in 30 days
Last updated:

How does ondejesus play?

Rating 1.02 K/R 0.74 ADR 81.2 from 339 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 339 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

21% of 1v2s won and so right on the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 2.5
Knife kills 6 in 339 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 63x 4K, 5 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.14, Headshots +3 pp
= Stayed the same
ADR at 81.7, Win rate at 49%
▼ Got worse
ELO −206

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 339 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −35 ELO
64 matches · 52% win rate
On Mirage −30 ELO
130 matches · 48% win rate
On Fridays +5 ELO, win rate 42%

ondejesus loses the most ELO on Ancient: −35 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 2.08 · Nuke

Maps in detail

from the last 339 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
48% better than 31%
0.76 better than 55%
83.1 better than 59%
1.04 better than 48%
50% of 506 duels better than 39%
37% of 73 situations better than 43%
Ancient64
52% better than 45%
0.73 better than 37%
80.0 better than 36%
1.00 better than 33%
44% of 240 duels better than 11%
45% of 38 situations better than 70%
Nuke59
53% better than 45%
0.79 better than 61%
85.8 better than 65%
1.11 better than 63%
49% of 258 duels better than 30%
45% of 20 situations better than 64%
Anubis46
46% better than 27%
0.67 better than 14%
74.4 better than 16%
0.91 better than 10%
50% of 169 duels better than 36%
47% of 19 situations better than 70%
Cache21
62% -
0.69 -
76.8 -
0.95-
39% of 80 duels -
11% of 9 situations -
Inferno9
11% -
0.55 -
63.8 -
0.77-
49% of 39 duels -
40% of 5 situations -
Dust 26
67% -
0.96 -
96.0 -
1.33-
44% of 16 duels -
22% of 9 situations -
Vertigo4
25% -
0.80 -
83.9 -
1.06-
29% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ondejesus plays

Across 339 matches ondejesus averages K/R 0.74, ADR 81.2 and a rating of 1.02. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 134 of 339 matches the rating was 1.10 or higher (40%), in 140 it was below 0.90. In 265 matches with detailed stats: 63 4Ks and 5 aces. Best month by rating: June 2026 at 1.10. ondejesus loses the most ELO on Ancient (−35 ELO, win rate 52%). Things go best in match 3 of the day (+163 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +163 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, Headshots +3 pp. Got weaker: ELO −206. Unchanged in recent months: ADR at 81.7, Win rate at 49%. Last 30 days: 86 matches, win rate 49%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.