oncee

South Korea
On FACEIT since 2022 91 matches tracked 91 matches in 30 days
ELO ▲ 871
2,696
30-day peak: 2,696
Rank EU
#26,219
South Korea #482 in South Korea
Last updated:

How does oncee play?

Rating 1.14 K/R 0.80 ADR 83.7 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 91 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 96%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.18+0.14 · Ø 1.04 better than 85%
Pistol kills per match 2.8
Knife kills 4 in 91 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 60%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 24x 4K, 2 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 5%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 29%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
26 matches · 54% win rate
On Dust 2 −31 ELO
23 matches · 74% win rate

oncee loses the most ELO on Mirage: −55 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 15 wins in a row · Mirage
  3. Highest rating in a match: 2.38 · Dust 2

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
54% better than 56%
0.76 better than 55%
80.2 better than 44%
1.06 better than 55%
54% of 112 duels better than 63%
44% of 16 situations better than 67%
Dust 223
74% better than 98%
0.77 better than 61%
82.8 better than 57%
1.10 better than 66%
59% of 113 duels better than 85%
40% of 10 situations better than 55%
Ancient14
100% -
0.84 -
88.0 -
1.23-
68% of 66 duels -
33% of 12 situations -
Anubis14
50% -
0.86 -
86.0 -
1.26-
61% of 54 duels -
36% of 11 situations -
Cache7
71% -
0.85 -
87.7 -
1.14-
52% of 42 duels -
33% of 3 situations -
Inferno6
50% -
0.82 -
80.6 -
1.11-
49% of 37 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oncee plays

Across 91 matches oncee averages K/R 0.80, ADR 83.7 and a rating of 1.14. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 61% headshots. The strongest map is Ancient with a 100% win rate in 14 matches. In 50 of 91 matches the rating was 1.10 or higher (55%), in 22 it was below 0.90. In 91 matches with detailed stats: 24 4Ks and 2 aces. oncee loses the most ELO on Mirage (−55 ELO, win rate 54%). Last 30 days: 91 matches, win rate 67%, net ELO +145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.