onceBlessed-

Russia
On FACEIT since 2018 91 matches tracked 41 matches in 30 days
ELO ▲ 201
2,513
30-day peak: 2,513
Rank EU
#50,644
Russia #14,486 in Russia
Last updated:

How does onceBlessed- play?

Rating 1.11 (from 41 matches) K/R 0.81 ADR 90.3 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 41 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 27% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 3.0
Knife kills 1 in 91 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 46%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 95%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 10x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp, Win rate +4 pp
= Stayed the same
K/R at 0.80, ADR at 88.6
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
22 matches · 36% win rate
Between 18:00 and 24:00 +21 ELO, win rate 37%

onceBlessed- loses the most ELO on Dust 2: −25 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 1.92 · Nuke
  3. Most kills in a match: 45 · Nuke

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
36% better than 6%
0.78 better than 65%
89.4 better than 83%
0.86-
40% of 47 duels better than 5%
67% of 3 situations better than 98%
Anubis21
57% better than 66%
0.84 better than 87%
93.8 better than 94%
1.14-
45% of 47 duels better than 15%
25% of 8 situations better than 17%
Mirage19
47% better than 27%
0.76 better than 55%
84.8 better than 67%
1.08-
48% of 31 duels better than 27%
50% of 4 situations better than 81%
Nuke17
82% better than 99%
0.89 better than 89%
93.3 better than 88%
1.42-
54% of 28 duels better than 57%
56% of 16 situations better than 84%
Overpass5
40% -
0.87 -
96.6 -
-
-
-
Inferno3
33% -
0.79 -
89.6 -
1.23-
50% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How onceBlessed- plays

Across 91 matches onceBlessed- averages K/R 0.81 and ADR 90.3; the rating across the 41 rated matches is 1.11. Biggest strength: 3K rounds at 6.0%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 45% headshots. The strongest map is Nuke with a 82% win rate in 17 matches. In 21 of 41 matches the rating was 1.10 or higher (51%), in 13 it was below 0.90. In 41 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. onceBlessed- loses the most ELO on Dust 2 (−25 ELO, win rate 36%). Things go best in match 1 of the day (+37 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +37 ELO. Improved over the last three months: Headshots +7 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.80, ADR at 88.6. Last 30 days: 41 matches, win rate 54%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.