on-the-wheel

Western Sahara
On FACEIT since 2016 331 matches tracked 81 matches in 30 days
ELO ▲ 75
2,553
30-day peak: 2,564
Rank EU
#43,887
Western Sahara #26 in Western Sahara
Last updated:

How does on-the-wheel play?

Rating 1.17 K/R 0.86 ADR 93.1 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 331 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 3.1
Knife kills 1 in 331 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 93%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 93%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 72x 4K, 8 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 49%
Enemies flashed per round 0.10−0.20 · Ø 0.30 better than 4%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.11, ADR +6.0, Headshots +2 pp, Win rate +6 pp, ELO +585
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.89
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.88 (at the start 0.80). Well above the average (0.75).

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −106 ELO
75 matches · 41% win rate
On Anubis −89 ELO
50 matches · 40% win rate
Between 0:00 and 6:00 −63 ELO, win rate 41%
On Saturdays +82 ELO, win rate 39%

on-the-wheel loses the most ELO in match 1 of the day: −106 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.83 · Dust 2
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
57% better than 67%
0.92 better than 96%
100.6 better than 98%
1.27 better than 94%
59% of 506 duels better than 84%
30% of 50 situations better than 25%
Mirage93
57% better than 68%
0.86 better than 89%
92.3 better than 90%
1.17 better than 84%
55% of 477 duels better than 69%
28% of 40 situations better than 21%
Ancient56
52% better than 45%
0.82 better than 79%
88.5 better than 80%
1.11 better than 72%
60% of 239 duels better than 89%
27% of 26 situations better than 24%
Anubis50
40% better than 10%
0.81 better than 77%
88.7 better than 82%
1.10 better than 66%
51% of 253 duels better than 44%
33% of 24 situations better than 36%
Cache16
44% -
0.79 -
85.6 -
1.11-
50% of 72 duels -
33% of 3 situations -
Inferno6
17% -
0.69 -
81.4 -
0.91-
37% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How on-the-wheel plays

Across 331 matches on-the-wheel averages K/R 0.86, ADR 93.1 and a rating of 1.17. Biggest strength: Damage per round (ADR) at 93.1, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 19.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 57% win rate in 107 matches. In 190 of 331 matches the rating was 1.10 or higher (57%), in 85 it was below 0.90. In 231 matches with detailed stats: 72 4Ks and 8 aces. Best month by rating: October 2026 at 1.23. on-the-wheel loses the most ELO in match 1 of the day (−106 ELO, win rate 41%). Things go best on Ancient (+123 ELO, win rate 52%). Match no. 4 of the day goes best: 58% win rate, +76 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +6.0, Headshots +2 pp, Win rate +6 pp, ELO +585. Last 30 days: 81 matches, win rate 52%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.