on-the-wheel
Name history of on-the-wheel
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does on-the-wheel play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so clearly above the average (52%).
Clutch
Weakness29% of 1v1s won and so well below the average (39%).
Weapons and aim
Strength1.17 K/D and so clearly above the average (1.04).
Impact
StrengthExactly 3 kills in 5.8% of rounds and so well above the average (4.2%).
Utility and deaths
Average0.10 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Feb to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.89. Last 3 months: 0.88 (at the start 0.80). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.23. Last 3 months: 1.21 (at the start 1.10). Well above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 96.0. Last 3 months: 94.8 (at the start 88.8). Well above the average (81.1).
Share of headshot kills
Best month: September 2026 with 57%. Last 3 months: 55% (at the start 53%). Clearly above the average (51%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 54% (at the start 48%). Clearly above the average (50%).
Best month: October 2026 with 2,564. Last 3 months: 2,553 (at the start 1,968).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 35%.
Patterns
From the last 331 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
on-the-wheel loses the most ELO in match 1 of the day: −106 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Dust 2
- Highest rating in a match: 2.83 · Dust 2
- Longest win streak: 8 wins in a row · Anubis
Maps in detail
from the last 331 matchesCompared with players on the same level who have at least 15 matches on the map.
How on-the-wheel plays
Across 331 matches on-the-wheel averages K/R 0.86, ADR 93.1 and a rating of 1.17. Biggest strength: Damage per round (ADR) at 93.1, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 19.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 57% win rate in 107 matches. In 190 of 331 matches the rating was 1.10 or higher (57%), in 85 it was below 0.90. In 231 matches with detailed stats: 72 4Ks and 8 aces. Best month by rating: October 2026 at 1.23. on-the-wheel loses the most ELO in match 1 of the day (−106 ELO, win rate 41%). Things go best on Ancient (+123 ELO, win rate 52%). Match no. 4 of the day goes best: 58% win rate, +76 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +6.0, Headshots +2 pp, Win rate +6 pp, ELO +585. Last 30 days: 81 matches, win rate 52%, net ELO −19.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.