omuRCc

Turkey
On FACEIT since 2020 127 matches tracked 20 matches in 30 days
Last updated:

How does omuRCc play?

Rating 0.92 K/R 0.65 ADR 72.4 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 127 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

40% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 40%+19 pp · Ø 21% better than 99%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 13%+2 pp · Ø 11% better than 69%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.2
Knife kills 3 in 127 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 23%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 5%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 3x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 78%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 72.6, Headshots at 50%, ELO at 1,935
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.66 (at the start 0.64). Clearly below the average (0.73).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays −32 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 47 · Dust 2
  3. Highest rating in a match: 1.61 · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
59% better than 76%
0.68 better than 24%
76.0 better than 27%
0.97 better than 29%
49% of 170 duels better than 39%
46% of 24 situations better than 71%
Anubis28
64% better than 84%
0.66 better than 18%
71.2 better than 8%
0.95 better than 26%
45% of 102 duels better than 19%
21% of 14 situations better than 13%
Mirage19
47% better than 33%
0.68 better than 23%
74.4 better than 20%
0.96 better than 27%
46% of 70 duels better than 24%
23% of 13 situations better than 13%
Nuke18
22% better than 1%
0.55 better than 1%
63.3 better than 1%
0.75 better than 1%
40% of 84 duels better than 5%
36% of 11 situations better than 45%
Ancient7
43% -
0.58 -
69.0 -
0.83-
63% of 24 duels -
33% of 6 situations -
Cache3
67% -
0.63 -
71.6 -
0.83-
47% of 17 duels -
0% of 1 situations -
Inferno3
33% -
0.71 -
74.9 -
1.04-
54% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How omuRCc plays

Across 127 matches omuRCc averages K/R 0.65, ADR 72.4 and a rating of 0.92. Biggest strength: Utility hit rate at 42%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 50% headshots. The strongest map is Anubis with a 64% win rate in 28 matches. In 36 of 127 matches the rating was 1.10 or higher (28%), in 61 it was below 0.90. In 61 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. Things go best on Dust 2 (+27 ELO, win rate 59%). Match no. 3 of the day goes best: 62% win rate, +24 ELO. Improved over the last three months: Win rate +8 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 72.6, Headshots at 50%, ELO at 1,935. Last 30 days: 20 matches, win rate 70%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.