omfg0

Ukraine
On FACEIT since 2019 85 matches tracked
Last updated:

How does omfg0 play?

Rating 0.97 K/R 0.71 ADR 82.0 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 85 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 96%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.2
Knife kills 1 in 85 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 11x 4K, 2 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 78%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, ELO +427
= Stayed the same
K/R at 0.72, ADR at 81.1
▼ Got worse
Headshots −6 pp, Win rate −3 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −30 ELO
20 matches · 35% win rate
From match 5 of the day +30 ELO
20 matches · 40% win rate
On Sundays ±0 ELO, win rate 35%

omfg0 loses the most ELO in match 1 of the day: −30 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 1.65 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
48% better than 37%
0.74 right on the average
82.8 better than 63%
1.01 better than 42%
48% of 155 duels better than 33%
53% of 15 situations better than 86%
Ancient19
63% better than 83%
0.72 better than 37%
84.4 better than 67%
0.98 better than 32%
48% of 106 duels better than 32%
27% of 11 situations better than 25%
Mirage14
29% -
0.64 -
76.6 -
0.87-
42% of 77 duels -
33% of 6 situations -
Nuke8
38% -
0.76 -
85.9 -
1.07-
50% of 38 duels -
83% of 6 situations -
Inferno5
20% -
0.67 -
80.5 -
1.02-
40% of 25 duels -
50% of 2 situations -
Anubis4
25% -
0.54 -
71.7 -
0.70-
42% of 24 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How omfg0 plays

Across 85 matches omfg0 averages K/R 0.71, ADR 82.0 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 44% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 25 of 85 matches the rating was 1.10 or higher (29%), in 34 it was below 0.90. In 60 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. omfg0 loses the most ELO in match 1 of the day (−30 ELO, win rate 35%). Things go best on Dust 2 (+52 ELO, win rate 48%). Improved over the last three months: Rating +0.06, ELO +427. Got weaker: Headshots −6 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.72, ADR at 81.1. Last 30 days: 6 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.