ombre

Russia
On FACEIT since 2021 340 matches tracked 129 matches in 30 days
ELO ▲ 95
2,488
30-day peak: 2,488
Rank EU
#55,094
Russia #15,616 in Russia
Last updated:

How does ombre play?

Rating 0.96 K/R 0.70 ADR 80.9 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 340 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 30%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.91−0.12 · Ø 1.03 better than 8%
Pistol kills per match 2.5
Knife kills 11 in 340 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 48x 4K, 5 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 93%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +5.1, Win rate +9 pp, ELO +277
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
51 matches · 45% win rate
On Nuke −60 ELO
30 matches · 53% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 41%
On Mondays ±0 ELO, win rate 43%

ombre loses the most ELO on Ancient: −90 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
55% better than 63%
0.72 better than 39%
81.7 better than 53%
1.01 better than 41%
42% of 490 duels better than 7%
38% of 58 situations right on the average
Dust 296
49% better than 39%
0.70 better than 28%
80.0 better than 44%
0.96 better than 21%
48% of 459 duels better than 30%
39% of 38 situations better than 56%
Ancient51
45% better than 27%
0.70 better than 27%
81.8 right on the average
0.92 better than 14%
48% of 266 duels better than 30%
57% of 14 situations better than 90%
Anubis50
48% better than 37%
0.71 better than 30%
83.5 better than 62%
0.97 better than 24%
45% of 262 duels better than 15%
33% of 18 situations better than 42%
Nuke30
53% better than 41%
0.67 better than 14%
77.0 better than 24%
0.88 better than 5%
47% of 134 duels better than 20%
64% of 11 situations better than 92%
Inferno5
40% -
0.45 -
69.1 -
0.58-
21% of 34 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ombre plays

Across 340 matches ombre averages K/R 0.70, ADR 80.9 and a rating of 0.96. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Mirage with a 55% win rate in 106 matches. In 106 of 340 matches the rating was 1.10 or higher (31%), in 155 it was below 0.90. In 236 matches with detailed stats: 48 4Ks and 5 aces. Best month by rating: August 2026 at 1.03. ombre loses the most ELO on Ancient (−90 ELO, win rate 45%). Things go best in match 1 of the day (+55 ELO, win rate 56%). Match no. 4 of the day goes best: 58% win rate, −54 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +5.1, Win rate +9 pp, ELO +277. Got weaker: Headshots −7 pp. Last 30 days: 129 matches, win rate 53%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.