omF-

Sweden
On FACEIT since 2019 318 matches tracked 79 matches in 30 days
ELO ▲ 121
3,333
30-day peak: 3,420
Rank EU ▼ 551 places
#1,970
Sweden #74 in Sweden
30 days · prev. #1,419 · best #1,398
Last updated:

How does omF- play?

Rating 1.07 (from 268 matches) K/R 0.76 ADR 83.4 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 268 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 23%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 79%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly below the average (53%).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.08+0.03 · Ø 1.05 better than 48%
Pistol kills per match 3.8
Knife kills 8 in 318 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.5%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 35%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 44x 4K, 3 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.57+0.25 · Ø 0.32 better than 96%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +25 pp
= Stayed the same
K/R at 0.75, ADR at 81.5
▼ Got worse
ELO −356

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.81
JanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months: 0.75 (at the start 0.76). Right on the average (0.75).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −128 ELO
56 matches · 45% win rate
In match 4 of the day +32 ELO
37 matches · 46% win rate
Between 0:00 and 6:00 −59 ELO, win rate 46%
On Sundays −149 ELO, win rate 42%

omF- loses the most ELO on Anubis: −128 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Dust 2
  2. Longest win streak: 13 wins in a row · Ancient
  3. Most kills in a match: 51 · Ancient

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
55% right on the average
0.78 better than 59%
84.5 better than 61%
1.10 better than 61%
56% of 450 duels better than 70%
50% of 66 situations better than 82%
Ancient62
61% better than 70%
0.75 better than 46%
81.0 better than 42%
1.07 better than 52%
55% of 248 duels better than 65%
48% of 44 situations better than 74%
Anubis56
45% better than 19%
0.72 better than 33%
80.0 better than 41%
0.95 better than 16%
50% of 206 duels better than 35%
50% of 24 situations better than 76%
Dust 236
50% better than 31%
0.82 better than 76%
91.6 better than 87%
1.23 better than 88%
54% of 136 duels better than 58%
56% of 16 situations better than 88%
Inferno20
45% better than 6%
0.79 better than 55%
87.0 better than 60%
1.13 right on the average
56% of 72 duels better than 47%
30% of 10 situations better than 29%
Nuke17
47% better than 19%
0.68 better than 13%
76.5 better than 20%
0.97-
52% of 58 duels better than 43%
13% of 8 situations better than 5%
Cache10
50% -
0.74 -
84.4 -
1.01-
46% of 39 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How omF- plays

Across 318 matches omF- averages K/R 0.76 and ADR 83.4; the rating across the 268 rated matches is 1.07. Averages 16.9 kills per match with 51% headshots. The strongest map is Ancient with a 61% win rate in 62 matches. In 113 of 268 matches the rating was 1.10 or higher (42%), in 95 it was below 0.90. In 224 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: June 2026 at 1.21. omF- loses the most ELO on Anubis (−128 ELO, win rate 45%). Things go best on Mirage (+194 ELO, win rate 55%). Match no. 3 of the day goes best: 61% win rate, +159 ELO. Improved over the last three months: Headshots +3 pp, Win rate +25 pp. Got weaker: ELO −356. Unchanged in recent months: K/R at 0.75, ADR at 81.5. Last 30 days: 79 matches, win rate 56%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.