omF-
Name history of omF-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does omF- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 11% of rounds and so right on the average (11%).
Clutch
Average45% of 1v1s won and so slightly above the average (42%).
Weapons and aim
Average51% headshots and so slightly below the average (53%).
Impact
AverageExactly 2 kills in 13.3% of rounds and so just below the average (13.5%).
Utility and deaths
Average0.57 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jan to Mar 2026.
Kills per round (K/R)
Best month: May 2026 with 0.83. Last 3 months: 0.75 (at the start 0.76). Right on the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.21.
Damage per round (ADR)
Best month: May 2026 with 92.9. Last 3 months: 81.5 (at the start 80.6). Just above the average (80.9).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 51% (at the start 48%). Slightly below the average (53%).
Matches won (win rate)
Best month: August 2026 with 62%. Last 3 months: 55% (at the start 30%). Slightly above the average (53%).
Best month: January 2026 with 3,740. Last 3 months: 3,333 (at the start 3,689).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 51%.
Patterns
From the last 318 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
omF- loses the most ELO on Anubis: −128 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.66 · Dust 2
- Longest win streak: 13 wins in a row · Ancient
- Most kills in a match: 51 · Ancient
Maps in detail
from the last 318 matchesCompared with players on the same level who have at least 15 matches on the map.
How omF- plays
Across 318 matches omF- averages K/R 0.76 and ADR 83.4; the rating across the 268 rated matches is 1.07. Averages 16.9 kills per match with 51% headshots. The strongest map is Ancient with a 61% win rate in 62 matches. In 113 of 268 matches the rating was 1.10 or higher (42%), in 95 it was below 0.90. In 224 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: June 2026 at 1.21. omF- loses the most ELO on Anubis (−128 ELO, win rate 45%). Things go best on Mirage (+194 ELO, win rate 55%). Match no. 3 of the day goes best: 61% win rate, +159 ELO. Improved over the last three months: Headshots +3 pp, Win rate +25 pp. Got weaker: ELO −356. Unchanged in recent months: K/R at 0.75, ADR at 81.5. Last 30 days: 79 matches, win rate 56%, net ELO +133.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.