olya

USA
On FACEIT since 2019 132 matches tracked 29 matches in 30 days
ELO ▼ 43
2,943
30-day peak: 3,024
Rank NA ▼ 56 places
#317
USA #180 in USA
30 days · prev. #261 · best #261
Last updated:

How does olya play?

Rating 1.09 (from 89 matches) K/R 0.76 ADR 80.7 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 89 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 20%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 3.0
Knife kills 1 in 132 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.3%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 66%
3K rounds 5.1%+0.8 pp · Ø 4.3% better than 79%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 13x 4K, 3 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 82%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.12, Rating +0.20, ADR +9.1, Win rate +9 pp, ELO +53
= Stayed the same
Headshots at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.82 (at the start 0.70). Clearly above the average (0.75).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −108 ELO
48 matches · 44% win rate
On Mirage −65 ELO
32 matches · 56% win rate
Between 18:00 and 24:00 −90 ELO, win rate 43%
On Sundays −1 ELO, win rate 48%

olya loses the most ELO in match 1 of the day: −108 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 37 · Ancient
  4. Highest rating in a match: 1.94 · Ancient

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
31% better than 2%
0.74 better than 43%
77.3 better than 27%
1.04 better than 42%
46% of 69 duels better than 18%
39% of 18 situations better than 52%
Mirage32
56% better than 63%
0.71 better than 28%
77.3 better than 26%
1.01 better than 34%
50% of 68 duels better than 36%
50% of 10 situations better than 82%
Ancient31
68% better than 91%
0.82 better than 78%
86.2 better than 69%
1.20 better than 88%
56% of 99 duels better than 72%
42% of 19 situations better than 60%
Anubis26
62% better than 76%
0.77 better than 60%
81.3 better than 48%
1.04 better than 45%
57% of 54 duels better than 76%
13% of 8 situations better than 4%
Inferno7
57% -
0.71 -
77.0 -
-
-
-
Nuke3
100% -
0.90 -
85.4 -
1.28-
71% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How olya plays

Across 132 matches olya averages K/R 0.76 and ADR 80.7; the rating across the 89 rated matches is 1.09. Biggest strength: Headshot rate at 58%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 58% headshots. The strongest map is Ancient with a 68% win rate in 31 matches. In 40 of 89 matches the rating was 1.10 or higher (45%), in 24 it was below 0.90. In 68 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: September 2026 at 1.14. olya loses the most ELO in match 1 of the day (−108 ELO, win rate 44%). Things go best on Ancient (+189 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +77 ELO. Improved over the last three months: K/R +0.12, Rating +0.20, ADR +9.1, Win rate +9 pp, ELO +53. Unchanged in recent months: Headshots at 58%. Last 30 days: 29 matches, win rate 55%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.