olozmeister-

Mongolia
On FACEIT since 2025 146 matches tracked 22 matches in 30 days
ELO
2,245
Peak across the last 146 matches: 2,245
Rank SEA ▼ 299 places
#2,743
Mongolia #671 in Mongolia
30 days · prev. #2,444 · best #2,437
Last updated:

How does olozmeister- play?

Rating 1.13 K/R 0.80 ADR 86.3 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 146 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 3.3
Knife kills 4 in 146 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.3%).

2K rounds 16.7%+3.4 pp · Ø 13.3% better than 96%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 27x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +4.5, Headshots +3 pp, Win rate +15 pp
= Stayed the same
ELO at 2,010
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −52 ELO
33 matches · 39% win rate
On Mirage −48 ELO
38 matches · 66% win rate
Between 6:00 and 12:00 −102 ELO, win rate 36%

olozmeister- loses the most ELO on Dust 2: −52 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.36 · Anubis

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
66% better than 93%
0.79 better than 74%
85.3 better than 74%
1.08 better than 69%
51% of 214 duels right on the average
40% of 35 situations better than 55%
Dust 233
39% better than 12%
0.73 better than 45%
80.0 better than 45%
1.02 better than 46%
51% of 151 duels right on the average
56% of 18 situations better than 90%
Ancient27
67% better than 92%
0.91 better than 97%
94.1 better than 95%
1.31 better than 99%
52% of 123 duels better than 55%
48% of 23 situations better than 73%
Inferno18
39% better than 12%
0.78 better than 74%
84.8 better than 68%
1.13 better than 77%
59% of 74 duels better than 83%
57% of 14 situations better than 90%
Nuke15
53% better than 45%
0.82 better than 73%
87.5 better than 73%
1.17 better than 77%
48% of 65 duels better than 26%
38% of 8 situations better than 45%
Anubis12
58% -
0.80 -
88.0 -
1.15-
47% of 57 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How olozmeister- plays

Across 146 matches olozmeister- averages K/R 0.80, ADR 86.3 and a rating of 1.13. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 49% headshots. The strongest map is Ancient with a 67% win rate in 27 matches. In 73 of 146 matches the rating was 1.10 or higher (50%), in 38 it was below 0.90. In 96 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: September 2026 at 1.30. olozmeister- loses the most ELO on Dust 2 (−52 ELO, win rate 39%). Improved over the last three months: K/R +0.06, Rating +0.11, ADR +4.5, Headshots +3 pp, Win rate +15 pp. Unchanged in recent months: ELO at 2,010. Last 30 days: 22 matches, win rate 68%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.