ollie8768678

Finland
On FACEIT since 2025 221 matches tracked 56 matches in 30 days
Last updated:

How does ollie8768678 play?

Rating 0.96 K/R 0.72 ADR 80.0 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 221 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Level 5

Compared with 679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 7%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 19%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (0.98).

Headshot rate 45%+1 pp · Ø 44% better than 56%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.93−0.05 · Ø 0.98 better than 39%
Pistol kills per match 2.3
Knife kills 3 in 221 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just above the average (3.8%).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 62%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 70%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 25x 4K, 5 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 46%
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 47%
Deaths per round 78%+5 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +5 pp, Win rate +11 pp
= Stayed the same
K/R at 0.72, Rating at 0.96, ADR at 80.0
▼ Got worse
ELO −228

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.72 (at the start 0.73). Just above the average (0.71).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −221 ELO
46 matches · 41% win rate
In match 3 of the day −145 ELO
36 matches · 36% win rate
On Tuesdays −64 ELO, win rate 35%

ollie8768678 loses the most ELO on Ancient: −221 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 6 wins in a row · Vertigo
  3. Highest rating in a match: 2.58 · Anubis

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
41% better than 23%
0.74 better than 68%
80.6 better than 62%
0.99 better than 61%
51% of 179 duels better than 63%
33% of 30 situations better than 40%
Mirage46
50% right on the average
0.74 better than 67%
82.3 better than 76%
0.99 better than 57%
49% of 252 duels right on the average
18% of 34 situations better than 9%
Nuke42
38% better than 10%
0.68 better than 36%
76.6 better than 45%
0.91 better than 29%
44% of 187 duels better than 27%
28% of 18 situations better than 22%
Anubis38
42% better than 24%
0.78 better than 84%
88.1 better than 90%
1.05 better than 77%
55% of 189 duels better than 78%
50% of 18 situations better than 80%
Dust 216
31% better than 6%
0.69 better than 43%
75.5 better than 36%
0.92 better than 31%
52% of 56 duels better than 65%
38% of 13 situations better than 54%
Inferno15
40% better than 21%
0.65 better than 32%
71.9 better than 24%
0.91 better than 36%
45% of 49 duels better than 31%
20% of 5 situations better than 16%
Cache12
42% -
0.65 -
75.3 -
0.90-
48% of 52 duels -
40% of 10 situations -
Vertigo6
83% -
0.62 -
75.8 -
0.83-
56% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ollie8768678 plays

Across 221 matches ollie8768678 averages K/R 0.72, ADR 80.0 and a rating of 0.96. Most room to improve: Clutch 1v1 won at 26%, better than only 7% of level 5 players. Averages 15.6 kills per match with 45% headshots. The strongest map is Mirage with a 50% win rate in 46 matches. In 68 of 221 matches the rating was 1.10 or higher (31%), in 108 it was below 0.90. In 174 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: July 2026 at 0.98. ollie8768678 loses the most ELO on Ancient (−221 ELO, win rate 41%). Things go best on Mirage (+34 ELO, win rate 50%). Match no. 1 of the day goes best: 54% win rate, −99 ELO. Improved over the last three months: Headshots +5 pp, Win rate +11 pp. Got weaker: ELO −228. Unchanged in recent months: K/R at 0.72, Rating at 0.96, ADR at 80.0. Last 30 days: 56 matches, win rate 55%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.