oljub

RS
187 matches tracked 16 matches in 30 days
ELO ▼ 116
2,241
30-day peak: 2,357
Rank NA ▲ 419 places
#3,670
RS #6 in RS
30 days · prev. #4,089 · best #3,199
Last updated:

How does oljub play?

Rating 1.07 K/R 0.76 ADR 79.5 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 187 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 70%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.08+0.06 · Ø 1.02 better than 70%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 16x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +191
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.11, Rating −0.17, ADR −7.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.72 (at the start 0.83). Just below the average (0.73).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −120 ELO
39 matches · 38% win rate
On Mirage −113 ELO
68 matches · 51% win rate
On Fridays −91 ELO, win rate 38%

oljub loses the most ELO in match 3 of the day: −120 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 1.95 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
51% right on the average
0.76 better than 63%
78.5 better than 41%
1.07 better than 66%
51% of 236 duels right on the average
39% of 44 situations better than 52%
Dust 254
59% better than 76%
0.76 better than 62%
79.6 better than 44%
1.09 better than 71%
51% of 191 duels right on the average
42% of 33 situations better than 60%
Ancient23
43% better than 21%
0.79 better than 73%
82.0 better than 55%
1.06 better than 62%
53% of 102 duels better than 62%
17% of 23 situations better than 7%
Anubis15
53% right on the average
0.73 better than 48%
79.5 better than 48%
1.05 better than 59%
52% of 52 duels better than 56%
50% of 6 situations better than 79%
Inferno10
40% -
0.84 -
88.3 -
1.18-
65% of 46 duels -
50% of 10 situations -
Nuke10
30% -
0.70 -
75.6 -
0.95-
47% of 32 duels -
25% of 4 situations -
Cache6
50% -
0.72 -
77.6 -
0.99-
48% of 27 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oljub plays

Across 187 matches oljub averages K/R 0.76, ADR 79.5 and a rating of 1.07. Most room to improve: 3K rounds at 3.2%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Dust 2 with a 59% win rate in 54 matches. In 82 of 187 matches the rating was 1.10 or higher (44%), in 58 it was below 0.90. In 115 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: July 2026 at 1.18. oljub loses the most ELO in match 3 of the day (−120 ELO, win rate 38%). Things go best on Dust 2 (+117 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −125 ELO. Improved over the last three months: Headshots +5 pp, ELO +191. Got weaker: K/R −0.11, Rating −0.17, ADR −7.1. Unchanged in recent months: Win rate at 50%. Last 30 days: 16 matches, win rate 50%, net ELO −121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.