oliveira564

Portugal
On FACEIT since 2019 110 matches tracked 17 matches in 30 days
Last updated:

How does oliveira564 play?

Rating 1.07 (from 90 matches) K/R 0.71 ADR 79.7 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 90 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 13% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 2.8
Knife kills 5 in 110 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 17%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 8x 4K, 1 ace in 55 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 93%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +282
= Stayed the same
K/R at 0.71, ADR at 81.1
▼ Got worse
Rating −0.13, Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −124 ELO
29 matches · 55% win rate
In match 2 of the day ±0 ELO
32 matches · 44% win rate
Between 12:00 and 18:00 −100 ELO, win rate 33%
On Saturdays −77 ELO, win rate 42%

oliveira564 loses the most ELO on Mirage: −124 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.09 · Mirage

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
45% better than 28%
0.67 better than 18%
75.5 better than 23%
0.99 better than 35%
50% of 105 duels better than 42%
61% of 18 situations better than 95%
Mirage29
55% better than 64%
0.73 right on the average
82.2 better than 60%
1.19 better than 90%
60% of 90 duels better than 93%
33% of 15 situations better than 36%
Inferno21
71% better than 97%
0.79 better than 76%
87.4 better than 75%
1.17 better than 84%
63% of 59 duels better than 91%
40% of 15 situations better than 58%
Ancient12
33% -
0.64 -
71.5 -
0.89-
79% of 29 duels -
25% of 4 situations -
Cache5
100% -
0.74 -
86.4 -
1.07-
50% of 10 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oliveira564 plays

Across 110 matches oliveira564 averages K/R 0.71 and ADR 79.7; the rating across the 90 rated matches is 1.07. Biggest strength: Utility damage per round at 8.0, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 43% headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 44 of 90 matches the rating was 1.10 or higher (49%), in 34 it was below 0.90. In 55 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 1.32. oliveira564 loses the most ELO on Mirage (−124 ELO, win rate 55%). Things go best on Dust 2 (+25 ELO, win rate 45%). Match no. 1 of the day goes best: 61% win rate, +24 ELO. Improved over the last three months: Win rate +3 pp, ELO +282. Got weaker: Rating −0.13, Headshots −2 pp. Unchanged in recent months: K/R at 0.71, ADR at 81.1. Last 30 days: 17 matches, win rate 47%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.