olimppijczyk

Poland
On FACEIT since 2021 338 matches tracked 84 matches in 30 days
Last updated:

How does olimppijczyk play?

Rating 1.07 (from 291 matches) K/R 0.74 ADR 76.5 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 291 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (285 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 2.8
Knife kills 10 in 338 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 47x 4K, 5 aces in 285 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 21%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.18, ADR +7.0, Win rate +9 pp, ELO +468
= Stayed the same
Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −68 ELO
41 matches · 59% win rate
On Ancient −63 ELO
42 matches · 50% win rate
On Tuesdays −66 ELO, win rate 46%

olimppijczyk loses the most ELO on Dust 2: −68 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 48 · Nuke
  3. Highest rating in a match: 2.66 · Mirage

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
52% better than 47%
0.73 better than 42%
78.2 better than 34%
1.06 better than 55%
54% of 378 duels better than 63%
44% of 70 situations better than 67%
Anubis69
55% better than 59%
0.73 better than 41%
75.5 better than 21%
1.05 right on the average
49% of 224 duels better than 31%
54% of 46 situations better than 84%
Ancient42
50% better than 39%
0.73 better than 37%
73.4 better than 11%
1.05 right on the average
50% of 171 duels better than 36%
54% of 35 situations better than 85%
Dust 241
59% better than 73%
0.75 right on the average
75.8 better than 21%
1.09 better than 63%
50% of 124 duels better than 39%
22% of 23 situations better than 13%
Nuke39
56% better than 55%
0.78 better than 58%
81.9 better than 47%
1.14 better than 70%
57% of 162 duels better than 72%
39% of 23 situations better than 48%
Inferno22
32% better than 3%
0.73 better than 34%
73.4 better than 8%
1.05-
41% of 46 duels better than 2%
40% of 10 situations better than 55%
Cache8
38% -
0.62 -
66.0 -
0.87-
27% of 22 duels -
0% of 3 situations -
Vertigo4
50% -
0.76 -
78.7 -
1.09-
58% of 19 duels -
25% of 4 situations -
Overpass3
100% -
0.64 -
69.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How olimppijczyk plays

Across 338 matches olimppijczyk averages K/R 0.74 and ADR 76.5; the rating across the 291 rated matches is 1.07. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Dust 2 with a 59% win rate in 41 matches. In 123 of 291 matches the rating was 1.10 or higher (42%), in 97 it was below 0.90. In 285 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. olimppijczyk loses the most ELO on Dust 2 (−68 ELO, win rate 59%). Things go best on Mirage (+202 ELO, win rate 52%). Match no. 3 of the day goes best: 58% win rate, +148 ELO. Improved over the last three months: K/R +0.06, Rating +0.18, ADR +7.0, Win rate +9 pp, ELO +468. Unchanged in recent months: Headshots at 48%. Last 30 days: 84 matches, win rate 61%, net ELO +199.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.