oliBka

Russia
43 matches tracked
Last updated:

How does oliBka play?

Rating 0.87 K/R 0.62 ADR 76.4 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 7% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 40%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 44%
Opening duels won 45%−4 pp · Ø 49% better than 24%

Clutch

Weakness
Last one alive

6% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 8%
Clutch 1v2 won 6%−15 pp · Ø 21% better than 1%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (0.96).

Headshot rate 41%−2 pp · Ø 43% better than 44%
AWP share of kills 8%−3 pp · Ø 11% better than 49%
K/D 0.85−0.11 · Ø 0.96 better than 17%
Pistol kills per match 2.3
Knife kills 1 in 43 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so clearly below the average (12.8%).

2K rounds 11.2%−1.6 pp · Ø 12.8% better than 20%
3K rounds 3.0%−0.6 pp · Ø 3.6% better than 29%
MVPs per match 2.0−0.1 · Ø 2.1 better than 47%
4Ks and aces 0x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 6.3+2.4 · Ø 3.9 better than 89%
Enemies flashed per round 0.240.00 · Ø 0.24 right on the average
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +10 pp
= Stayed the same
K/R at 0.61, ADR at 77.1
▼ Got worse
Rating −0.05, Win rate −3 pp, ELO −171

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.61 (at the start 0.62). Clearly below the average (0.70).

Patterns

Soon this shows where oliBka loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 16 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Anubis
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 27 · Mirage

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
50% right on the average
0.57 better than 6%
69.9 better than 14%
0.76 better than 3%
38% of 64 duels better than 8%
29% of 7 situations better than 24%
Mirage15
47% better than 47%
0.63 better than 19%
77.1 better than 53%
0.91 better than 33%
49% of 61 duels right on the average
33% of 6 situations better than 39%
Ancient5
80% -
0.73 -
92.3 -
1.09-
62% of 21 duels -
67% of 3 situations -
Anubis4
25% -
0.77 -
88.8 -
1.10-
63% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oliBka plays

Across 43 matches oliBka averages K/R 0.62, ADR 76.4 and a rating of 0.87. Biggest strength: Utility damage per round at 6.3, better than 89% of level 4 players. Most room to improve: Clutch 1v1 won at 27%, better than only 8% of level 4 players. Averages 13.6 kills per match with 41% headshots. The strongest map is Dust 2 with a 50% win rate in 16 matches. In 8 of 43 matches the rating was 1.10 or higher (19%), in 25 it was below 0.90. Best month by rating: June 2026 at 1.02. Improved over the last three months: Headshots +10 pp. Got weaker: Rating −0.05, Win rate −3 pp, ELO −171. Unchanged in recent months: K/R at 0.61, ADR at 77.1. Last 30 days: 1 matches, win rate 100%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.