olezhZ

Russia
On FACEIT since 2016 177 matches tracked 22 matches in 30 days
Last updated:

How does olezhZ play?

Rating 0.93 (from 128 matches) K/R 0.73 ADR 80.1 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 3.0
Knife kills 5 in 177 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 13x 4K, 2 aces in 77 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.16, ADR −10.9

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.58
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.83. Last 3 months: 0.68 (at the start 0.80). Clearly below the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −33 ELO
29 matches · 41% win rate
On Dust 2 −28 ELO
49 matches · 51% win rate
Between 6:00 and 12:00 −53 ELO, win rate 37%

olezhZ loses the most ELO in match 3 of the day: −33 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Anubis
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
51% better than 48%
0.75 better than 55%
84.5 better than 67%
0.99 better than 35%
55% of 218 duels better than 71%
13% of 16 situations better than 3%
Mirage41
37% better than 8%
0.74 better than 53%
80.6 better than 51%
0.95 better than 26%
54% of 196 duels better than 69%
43% of 14 situations better than 63%
Anubis27
56% better than 63%
0.71 better than 35%
79.5 better than 41%
0.92 better than 16%
45% of 102 duels better than 16%
30% of 10 situations better than 32%
Inferno18
50% better than 38%
0.75 better than 62%
81.3 better than 52%
0.94-
45% of 56 duels better than 13%
0% of 1 situations better than 2%
Nuke14
79% -
0.77 -
79.4 -
0.94-
52% of 69 duels -
40% of 5 situations -
Ancient13
38% -
0.66 -
72.4 -
0.92-
41% of 68 duels -
29% of 7 situations -
Cache13
62% -
0.65 -
70.7 -
0.83-
39% of 72 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How olezhZ plays

Across 177 matches olezhZ averages K/R 0.73 and ADR 80.1; the rating across the 128 rated matches is 0.93. Biggest strength: Headshot rate at 57%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 57% headshots. The strongest map is Nuke with a 79% win rate in 14 matches. In 40 of 128 matches the rating was 1.10 or higher (31%), in 60 it was below 0.90. In 77 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: May 2026 at 1.07. olezhZ loses the most ELO in match 3 of the day (−33 ELO, win rate 41%). Things go best on Anubis (+19 ELO, win rate 56%). From match no. 5 of the day on, things go best: 68% win rate. Improved over the last three months: Headshots +3 pp, Win rate +3 pp. Got weaker: K/R −0.12, Rating −0.16, ADR −10.9. Last 30 days: 22 matches, win rate 36%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.