oldboy1_

Georgia
On FACEIT since 2020 255 matches tracked 74 matches in 30 days
Last updated:

How does oldboy1_ play?

Rating 1.05 K/R 0.77 ADR 82.5 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 255 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 25%+14 pp · Ø 11% better than 91%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 3.3
Zeus kills1 in 255 matches
Knife kills 9 in 255 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 60x 4K, 10 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 90%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether oldboy1_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 239 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.75
JunJulAugSepOct

Best month: August 2026 with 0.85.

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
84 matches · 55% win rate
Between 12:00 and 18:00 −30 ELO, win rate 42%
On Tuesdays −9 ELO, win rate 41%

oldboy1_ loses the most ELO on Dust 2: −26 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Vertigo
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.46 · Ancient

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
55% better than 62%
0.77 better than 62%
83.3 better than 59%
1.05 better than 53%
52% of 536 duels better than 53%
53% of 36 situations better than 86%
Ancient43
53% right on the average
0.82 better than 80%
85.4 better than 69%
1.14 better than 80%
52% of 298 duels right on the average
42% of 31 situations better than 59%
Mirage41
44% better than 21%
0.73 better than 42%
79.3 better than 40%
0.99 better than 34%
48% of 271 duels better than 30%
50% of 16 situations better than 82%
Inferno31
45% better than 24%
0.79 better than 65%
84.8 better than 62%
1.08 better than 55%
55% of 210 duels better than 57%
50% of 14 situations better than 75%
Anubis30
57% better than 65%
0.70 better than 28%
75.3 better than 19%
0.96 better than 23%
47% of 185 duels better than 27%
35% of 20 situations better than 42%
Cache14
36% -
0.68 -
77.4 -
0.91-
38% of 88 duels -
17% of 6 situations -
Vertigo9
56% -
0.92 -
102.5 -
1.28-
56% of 105 duels -
50% of 2 situations -
Nuke3
67% -
0.69 -
67.3 -
0.94-
67% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oldboy1_ plays

Across 255 matches oldboy1_ averages K/R 0.77, ADR 82.5 and a rating of 1.05. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 47% headshots. The strongest map is Anubis with a 57% win rate in 30 matches. In 105 of 255 matches the rating was 1.10 or higher (41%), in 103 it was below 0.90. In 236 matches with detailed stats: 60 4Ks and 10 aces. Best month by rating: August 2026 at 1.15. oldboy1_ loses the most ELO on Dust 2 (−26 ELO, win rate 55%). Things go best on Mirage (+61 ELO, win rate 44%). Match no. 1 of the day goes best: 59% win rate, +7 ELO. Last 30 days: 74 matches, win rate 54%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.