old_sob0r
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Strength2.4 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average45% headshots and so clearly below the average (48%).
Impact
Average1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
StrengthDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Mar to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.71 (at the start 0.63). Just below the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 1.05 (at the start 0.91). Slightly above the average (1.01).
Damage per round (ADR)
Last 3 months: 78.7 (at the start 72.0). Just below the average (79.4).
Share of headshot kills
Last 3 months: 41% (at the start 51%). Well below the average (48%).
Matches won (win rate)
Last 3 months: 43% (at the start 45%). Well below the average (49%).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 1.86 · Ancient
- Most kills in a match: 37 · Dust 2
Maps in detail
from the last 50 matchesCompared with players on the same level who have at least 15 matches on the map.
How old_sob0r plays
Across 50 matches old_sob0r averages K/R 0.68, ADR 76.1 and a rating of 0.99. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 9 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 9 players. Averages 15.4 kills per match with 45% headshots. In 16 of 50 matches the rating was 1.10 or higher (32%), in 23 it was below 0.90. In 30 matches with detailed stats: 4 4Ks and 0 aces. Improved over the last three months: K/R +0.08, Rating +0.14, ADR +6.7. Got weaker: Headshots −10 pp. Unchanged in recent months: Win rate at 43%. Last 30 days: 30 matches, win rate 43%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.