old_09

Denmark
259 matches tracked 60 matches in 30 days
Last updated:

How does old_09 play?

Rating 1.02 K/R 0.75 ADR 83.4 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 259 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 28%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 46%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 78%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.01−0.02 · Ø 1.03 better than 63%
Pistol kills per match 2.6
Knife kills 7 in 259 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 60%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 54%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 33x 4K, 0 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 38%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.19, Rating −0.31, ADR −17.4, Headshots −3 pp, Win rate −26 pp, ELO −328

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.72 (at the start 0.91). Just below the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −79 ELO
48 matches · 35% win rate
On Nuke −76 ELO
39 matches · 51% win rate
Between 0:00 and 6:00 −24 ELO, win rate 40%
On Wednesdays −57 ELO, win rate 37%

old_09 loses the most ELO in match 2 of the day: −79 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Anubis
  2. Highest rating in a match: 2.19 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 46%
0.74 better than 59%
82.3 better than 66%
1.00 right on the average
48% of 277 duels better than 37%
36% of 36 situations better than 44%
Anubis54
54% better than 66%
0.77 better than 76%
84.2 better than 79%
1.03 better than 67%
49% of 223 duels better than 46%
40% of 40 situations better than 57%
Ancient41
34% better than 7%
0.72 right on the average
78.8 better than 44%
0.96 better than 39%
46% of 173 duels better than 30%
32% of 22 situations better than 35%
Nuke39
51% better than 39%
0.81 better than 79%
89.1 better than 84%
1.12 better than 77%
61% of 175 duels better than 92%
33% of 27 situations better than 33%
Inferno27
44% better than 27%
0.76 better than 76%
85.4 better than 82%
1.00 better than 57%
52% of 160 duels better than 61%
50% of 10 situations better than 79%
Dust 223
48% better than 39%
0.70 better than 40%
81.2 better than 62%
1.00 right on the average
57% of 95 duels better than 87%
9% of 11 situations better than 1%
Cache8
38% -
0.82 -
80.9 -
1.14-
59% of 39 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How old_09 plays

Across 259 matches old_09 averages K/R 0.75, ADR 83.4 and a rating of 1.02. Biggest strength: Headshot rate at 51%, better than 78% of level 7 players. Most room to improve: Deaths per round at 75%, better than only 24% of level 7 players. Averages 17.1 kills per match with 51% headshots. The strongest map is Anubis with a 54% win rate in 54 matches. In 95 of 259 matches the rating was 1.10 or higher (37%), in 107 it was below 0.90. In 194 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: July 2026 at 1.28. old_09 loses the most ELO in match 2 of the day (−79 ELO, win rate 35%). Things go best on Dust 2 (+59 ELO, win rate 48%). Match no. 3 of the day goes best: 66% win rate, −78 ELO. Got weaker: K/R −0.19, Rating −0.31, ADR −17.4, Headshots −3 pp, Win rate −26 pp, ELO −328. Last 30 days: 60 matches, win rate 42%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.