old_09
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average34% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Average51% headshots and so clearly above the average (47%).
Impact
Average2.3 MVPs per match and so right on the average (2.3).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.91. Last 3 months: 0.72 (at the start 0.91). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.28. Last 3 months: 0.97 (at the start 1.28). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 97.6. Last 3 months: 80.2 (at the start 97.6). Just below the average (80.5).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 51% (at the start 54%). Clearly above the average (47%).
Matches won (win rate)
Best month: July 2026 with 68%. Last 3 months: 42% (at the start 68%). Well below the average (53%).
Best month: August 2026 with 1,865. Last 3 months: 1,374 (at the start 1,702).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 39%.
Patterns
From the last 259 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
old_09 loses the most ELO in match 2 of the day: −79 ELO, 35% win rate
Records and milestones
from recorded matches- Most kills in a match: 47 · Anubis
- Highest rating in a match: 2.19 · Nuke
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 259 matchesCompared with players on the same level who have at least 15 matches on the map.
How old_09 plays
Across 259 matches old_09 averages K/R 0.75, ADR 83.4 and a rating of 1.02. Biggest strength: Headshot rate at 51%, better than 78% of level 7 players. Most room to improve: Deaths per round at 75%, better than only 24% of level 7 players. Averages 17.1 kills per match with 51% headshots. The strongest map is Anubis with a 54% win rate in 54 matches. In 95 of 259 matches the rating was 1.10 or higher (37%), in 107 it was below 0.90. In 194 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: July 2026 at 1.28. old_09 loses the most ELO in match 2 of the day (−79 ELO, win rate 35%). Things go best on Dust 2 (+59 ELO, win rate 48%). Match no. 3 of the day goes best: 66% win rate, −78 ELO. Got weaker: K/R −0.19, Rating −0.31, ADR −17.4, Headshots −3 pp, Win rate −26 pp, ELO −328. Last 30 days: 60 matches, win rate 42%, net ELO −95.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.