olal0ng

Czech Republic
On FACEIT since 2021 251 matches tracked 43 matches in 30 days
ELO ▲ 106
2,854
30-day peak: 2,854
Rank EU
#14,852
Czech Republic #138 in Czech Republic
Last updated:

How does olal0ng play?

Rating 1.07 (from 247 matches) K/R 0.78 ADR 83.0 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 247 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,750-2,999 ELO

Compared with 11,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 81%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.4
Knife kills 5 in 251 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 82%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 24x 4K, 3 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 82.4, ELO at 2,765
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.77 (at the start 0.80). Just above the average (0.75).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −166 ELO
60 matches · 55% win rate
In match 4 of the day −129 ELO
32 matches · 47% win rate
On Mondays +87 ELO, win rate 46%

olal0ng loses the most ELO on Mirage: −166 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Ancient
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
55% better than 57%
0.77 better than 57%
82.8 better than 55%
1.06 better than 52%
54% of 243 duels better than 62%
36% of 25 situations better than 42%
Anubis59
54% better than 51%
0.76 better than 54%
81.1 better than 46%
1.03 better than 40%
59% of 235 duels better than 84%
34% of 29 situations better than 40%
Ancient55
56% better than 58%
0.86 better than 89%
88.2 better than 77%
1.20 better than 88%
54% of 237 duels better than 61%
34% of 35 situations better than 41%
Dust 252
48% better than 30%
0.75 right on the average
81.6 better than 49%
1.02 better than 35%
52% of 215 duels right on the average
48% of 29 situations better than 76%
Nuke19
42% better than 10%
0.76 better than 44%
81.3 better than 43%
1.03 better than 33%
62% of 69 duels better than 89%
17% of 12 situations better than 9%
Cache3
67% -
0.73 -
80.0 -
1.00-
50% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How olal0ng plays

Across 251 matches olal0ng averages K/R 0.78 and ADR 83.0; the rating across the 247 rated matches is 1.07. Biggest strength: Headshot rate at 57%, better than 81% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 57% headshots. The strongest map is Ancient with a 56% win rate in 55 matches. In 110 of 247 matches the rating was 1.10 or higher (45%), in 69 it was below 0.90. In 190 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: June 2026 at 1.12. olal0ng loses the most ELO on Mirage (−166 ELO, win rate 55%). Things go best on Anubis (+130 ELO, win rate 54%). Match no. 2 of the day goes best: 61% win rate, +83 ELO. Got weaker: Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 82.4, ELO at 2,765. Last 30 days: 43 matches, win rate 53%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.