olIe

Kosovo
192 matches tracked 48 matches in 30 days
Last updated:

How does olIe play?

Rating 0.92 (from 142 matches) K/R 0.63 ADR 71.8 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 24% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.87−0.16 · Ø 1.03 better than 3%
Pistol kills per match 2.7
Knife kills 4 in 192 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 6%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 8x 4K, 1 ace in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.9+1.7 · Ø 4.2 better than 88%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, ADR +4.7, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −14 pp

Aug to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.68
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.66 (at the start 0.58). Clearly below the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −61 ELO
28 matches · 36% win rate
On Inferno −28 ELO
24 matches · 50% win rate
On Sundays −51 ELO, win rate 38%

olIe loses the most ELO on Ancient: −61 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Anubis
  2. Highest rating in a match: 1.83 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
51% better than 46%
0.66 better than 14%
74.2 better than 17%
0.95 better than 22%
49% of 154 duels better than 36%
24% of 25 situations better than 14%
Dust 250
54% better than 60%
0.58 better than 1%
66.7 better than 2%
0.87 better than 5%
46% of 120 duels better than 23%
38% of 24 situations right on the average
Ancient28
36% better than 8%
0.65 better than 8%
73.0 better than 11%
0.88 better than 6%
48% of 86 duels better than 29%
40% of 15 situations better than 55%
Inferno24
50% better than 38%
0.70 better than 28%
77.4 better than 24%
1.01 better than 33%
55% of 75 duels better than 57%
60% of 20 situations better than 93%
Anubis21
43% better than 20%
0.64 better than 8%
71.2 better than 5%
0.96 better than 23%
61% of 56 duels better than 89%
56% of 9 situations better than 85%
Nuke10
50% -
0.64 -
70.7 -
0.84-
45% of 20 duels -
0% of 4 situations -
Vertigo7
57% -
0.58 -
71.0 -
0.79-
36% of 22 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How olIe plays

Across 192 matches olIe averages K/R 0.63 and ADR 71.8; the rating across the 142 rated matches is 0.92. Biggest strength: Utility damage per round at 5.9, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.87, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.0 kills per match with 53% headshots. The strongest map is Dust 2 with a 54% win rate in 50 matches. In 39 of 142 matches the rating was 1.10 or higher (27%), in 79 it was below 0.90. In 142 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. olIe loses the most ELO on Ancient (−61 ELO, win rate 36%). Things go best on Dust 2 (+73 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, −76 ELO. Improved over the last three months: K/R +0.08, ADR +4.7, Win rate +9 pp. Got weaker: Headshots −14 pp. Last 30 days: 48 matches, win rate 46%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.