okkotsu_

Kyrgyzstan
On FACEIT since 2021 51 matches tracked 19 matches in 30 days
Last updated:

How does okkotsu_ play?

Rating 1.06 K/R 0.75 ADR 82.8 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 51 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 33% weak 0.75 to 0.89 18% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (49%).

Headshot rate 64%+15 pp · Ø 49% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 8x 4K, 1 ace in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +88
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 83.4, Win rate at 43%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
25 matches · 36% win rate

okkotsu_ loses the most ELO in match 1 of the day: ±0 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Most kills in a match: 30 · Mirage
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
45% better than 28%
0.76 better than 61%
86.1 better than 77%
1.07 better than 66%
46% of 120 duels better than 22%
20% of 10 situations better than 9%
Dust 213
54% -
0.72 -
77.1 -
0.98-
46% of 59 duels -
25% of 4 situations -
Anubis6
17% -
0.83 -
89.7 -
1.18-
55% of 29 duels -
33% of 6 situations -
Ancient5
60% -
0.74 -
83.3 -
1.08-
43% of 30 duels -
0% of 1 situations -
Inferno4
0% -
0.74 -
80.5 -
0.98-
29% of 14 duels -
100% of 2 situations -
Nuke3
67% -
0.68 -
72.8 -
1.06-
44% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How okkotsu_ plays

Across 51 matches okkotsu_ averages K/R 0.75, ADR 82.8 and a rating of 1.06. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 64% headshots. The strongest map is Dust 2 with a 54% win rate in 13 matches. In 19 of 51 matches the rating was 1.10 or higher (37%), in 15 it was below 0.90. In 30 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 1.15. okkotsu_ loses the most ELO in match 1 of the day (±0 ELO, win rate 36%). Things go best on Mirage (+39 ELO, win rate 45%). Improved over the last three months: ELO +88. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 83.4, Win rate at 43%. Last 30 days: 19 matches, win rate 42%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.