okkotsu696

Russia
On FACEIT since 2019 205 matches tracked 23 matches in 30 days
Last updated:

How does okkotsu696 play?

Rating 1.11 K/R 0.84 ADR 89.6 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 205 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

67% headshots and so well above the average (49%).

Headshot rate 67%+18 pp · Ø 49% better than 99%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 3.7
Knife kills 1 in 205 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.4%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 95%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 39x 4K, 5 aces in 111 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.11, ADR +6.4, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp, ELO −154

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.87 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −5 ELO
42 matches · 55% win rate
From match 5 of the day +32 ELO
26 matches · 46% win rate
Between 18:00 and 24:00 −30 ELO, win rate 43%
On Saturdays +30 ELO, win rate 40%

okkotsu696 loses the most ELO on Dust 2: −5 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
60% better than 83%
0.87 better than 93%
94.1 better than 95%
1.16 better than 86%
54% of 592 duels better than 67%
29% of 17 situations better than 23%
Dust 242
55% better than 62%
0.85 better than 90%
91.1 better than 89%
1.14 better than 83%
63% of 241 duels better than 95%
36% of 11 situations better than 45%
Ancient36
44% better than 24%
0.79 better than 73%
82.4 better than 57%
1.06 better than 61%
53% of 274 duels better than 60%
29% of 21 situations better than 29%
Anubis34
53% better than 58%
0.83 better than 88%
88.2 better than 86%
1.12 better than 80%
58% of 213 duels better than 84%
57% of 14 situations better than 91%
Nuke17
35% better than 6%
0.80 better than 69%
88.0 better than 73%
1.03 better than 43%
62% of 146 duels better than 94%
25% of 4 situations better than 15%

Compared with players on the same level who have at least 15 matches on the map.

How okkotsu696 plays

Across 205 matches okkotsu696 averages K/R 0.84, ADR 89.6 and a rating of 1.11. Biggest strength: Headshot rate at 67%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 67% headshots. The strongest map is Mirage with a 60% win rate in 75 matches. In 103 of 205 matches the rating was 1.10 or higher (50%), in 66 it was below 0.90. In 111 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: September 2026 at 1.23. okkotsu696 loses the most ELO on Dust 2 (−5 ELO, win rate 55%). Things go best on Mirage (+185 ELO, win rate 60%). Match no. 3 of the day goes best: 61% win rate. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +6.4, Headshots +3 pp. Got weaker: Win rate −4 pp, ELO −154. Last 30 days: 23 matches, win rate 52%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.