okimbadplaya

Denmark
On FACEIT since 2020 142 matches tracked 10 matches in 30 days
ELO ▼ 1
2,320
30-day peak: 2,346
Rank EU
#94,028
Denmark #2,419 in Denmark
Last updated:

How does okimbadplaya play?

Rating 1.06 (from 126 matches) K/R 0.77 ADR 84.7 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 21%+10 pp · Ø 11% better than 86%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 14x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 87%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 84.2, Headshots at 51%, ELO at 2,346
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −9 ELO
22 matches · 41% win rate

okimbadplaya loses the most ELO on Anubis: −9 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.93 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
53% better than 56%
0.83 better than 84%
91.4 better than 89%
1.11 better than 72%
58% of 185 duels better than 82%
23% of 13 situations better than 15%
Mirage29
55% better than 63%
0.78 better than 66%
84.8 better than 67%
1.10 better than 69%
57% of 148 duels better than 80%
23% of 13 situations better than 12%
Anubis22
41% better than 14%
0.68 better than 17%
76.2 better than 20%
0.93 better than 13%
46% of 99 duels better than 18%
31% of 13 situations better than 36%
Nuke17
47% better than 24%
0.77 better than 54%
83.8 better than 58%
1.06 right on the average
50% of 64 duels better than 34%
25% of 4 situations better than 15%
Ancient15
67% better than 89%
0.78 better than 66%
84.9 better than 67%
1.15-
72% of 43 duels better than 99%
0% of 5 situations better than 1%
Inferno15
33% better than 5%
0.80 better than 68%
87.0 better than 71%
1.08-
58% of 57 duels better than 74%
29% of 7 situations better than 28%
Cache5
40% -
0.64 -
75.7 -
0.79-
67% of 24 duels -
0% of 4 situations -
Overpass3
0% -
0.83 -
84.0 -
1.05-
64% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How okimbadplaya plays

Across 141 matches okimbadplaya averages K/R 0.77 and ADR 84.7; the rating across the 126 rated matches is 1.06. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 51% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 54 of 126 matches the rating was 1.10 or higher (43%), in 40 it was below 0.90. In 62 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.22. okimbadplaya loses the most ELO on Anubis (−9 ELO, win rate 41%). Things go best on Dust 2 (+30 ELO, win rate 53%). Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 84.2, Headshots at 51%, ELO at 2,346. Last 30 days: 10 matches, win rate 70%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.