oivsio

Belarus
110 matches tracked 11 matches in 30 days
Last updated:

How does oivsio play?

Rating 1.06 (from 60 matches) K/R 0.75 ADR 84.2 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 60 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 25% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

28% headshots and so well below the average (48%).

Headshot rate 28%−20 pp · Ø 48% better than 1%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.05+0.05 · Ø 1.00 better than 67%
Pistol kills per match 2.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.1%).

2K rounds 15.2%+2.1 pp · Ø 13.1% better than 89%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 82%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 3x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 39%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Win rate +3 pp, ELO +152
= Stayed the same
ADR at 86.2, Headshots at 28%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Dec 2025 to Mar 2026.

Kills per round (K/R)

0.75
DecJanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.80. Last 3 months: 0.78 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −99 ELO
21 matches · 33% win rate
On Nuke −28 ELO
22 matches · 64% win rate
On Thursdays −46 ELO, win rate 38%

oivsio loses the most ELO on Ancient: −99 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 1.91 · Anubis
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke22
64% better than 75%
0.76 right on the average
82.4 better than 48%
1.08-
55% of 49 duels better than 61%
44% of 9 situations better than 59%
Ancient21
33% better than 4%
0.70 better than 31%
81.4 better than 53%
0.97-
47% of 36 duels better than 28%
27% of 11 situations better than 27%
Inferno21
43% better than 18%
0.72 better than 45%
83.7 better than 63%
1.10-
61% of 23 duels better than 87%
50% of 8 situations better than 75%
Anubis16
50% right on the average
0.78 better than 75%
86.1 better than 79%
1.14-
44% of 25 duels better than 15%
44% of 9 situations better than 67%
Dust 212
42% -
0.73 -
84.8 -
0.76-
33% of 9 duels -
33% of 3 situations -
Cache9
44% -
0.84 -
98.0 -
1.14-
56% of 32 duels -
20% of 10 situations -
Mirage6
50% -
0.79 -
76.8 -
1.09-
67% of 6 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oivsio plays

Across 110 matches oivsio averages K/R 0.75 and ADR 84.2; the rating across the 60 rated matches is 1.06. Biggest strength: Utility hit rate at 41%, better than 86% of level 9 players. Most room to improve: Headshot rate at 28%, better than only 1% of level 9 players. Averages 16.5 kills per match with 28% headshots. The strongest map is Nuke with a 64% win rate in 22 matches. In 27 of 60 matches the rating was 1.10 or higher (45%), in 17 it was below 0.90. In 40 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 1.09. oivsio loses the most ELO on Ancient (−99 ELO, win rate 33%). Improved over the last three months: K/R +0.04, Win rate +3 pp, ELO +152. Unchanged in recent months: ADR at 86.2, Headshots at 28%. Last 30 days: 11 matches, win rate 45%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.