ohbabydoll

Brazil
On FACEIT since 2014 411 matches tracked 101 matches in 30 days
ELO ▼ 204
2,050
30-day peak: 2,309
Rank SA ▼ 2,842 places
#5,646
Brazil #3,848 in Brazil
30 days · prev. #2,804 · best #2,804
Last updated:

How does ohbabydoll play?

Rating 1.01 K/R 0.74 ADR 80.9 from 411 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 411 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (342 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.6
Knife kills 5 in 411 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.3%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 64x 4K, 4 aces in 342 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Headshots +3 pp
= Stayed the same
ADR at 81.2, Win rate at 49%
▼ Got worse
ELO −377

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.74 (at the start 0.70). Right on the average (0.74).

Patterns

From the last 411 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −326 ELO
107 matches · 45% win rate
On Ancient −303 ELO
51 matches · 47% win rate
On Saturdays −260 ELO, win rate 34%

ohbabydoll loses the most ELO on Dust 2: −326 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 51 · Mirage
  3. Highest rating in a match: 2.58 · Ancient

Maps in detail

from the last 411 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage176
52% right on the average
0.74 better than 53%
80.0 better than 48%
1.02 right on the average
46% of 876 duels better than 22%
39% of 100 situations better than 52%
Dust 2107
45% better than 28%
0.74 right on the average
82.6 better than 58%
1.01 better than 42%
55% of 602 duels better than 71%
43% of 53 situations better than 66%
Ancient51
47% better than 34%
0.75 better than 54%
82.0 better than 52%
1.02 better than 46%
52% of 237 duels better than 55%
27% of 26 situations better than 22%
Nuke26
42% better than 14%
0.70 better than 23%
76.1 better than 20%
0.96 better than 20%
50% of 127 duels better than 36%
43% of 21 situations better than 58%
Inferno20
45% better than 23%
0.74 better than 57%
82.6 better than 60%
0.99 better than 35%
43% of 120 duels better than 9%
42% of 12 situations better than 62%
Cache16
44% -
0.70 -
79.7 -
0.89-
53% of 91 duels -
29% of 7 situations -
Anubis15
73% better than 96%
0.72 better than 41%
81.8 better than 56%
1.00 better than 39%
50% of 70 duels better than 43%
40% of 5 situations better than 58%

Compared with players on the same level who have at least 15 matches on the map.

How ohbabydoll plays

Across 411 matches ohbabydoll averages K/R 0.74, ADR 80.9 and a rating of 1.01. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 47% headshots. The strongest map is Anubis with a 73% win rate in 15 matches. In 154 of 411 matches the rating was 1.10 or higher (37%), in 169 it was below 0.90. In 342 matches with detailed stats: 64 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. ohbabydoll loses the most ELO on Dust 2 (−326 ELO, win rate 45%). Things go best on Inferno (+81 ELO, win rate 45%). Match no. 3 of the day goes best: 59% win rate, +61 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +3 pp. Got weaker: ELO −377. Unchanged in recent months: ADR at 81.2, Win rate at 49%. Last 30 days: 101 matches, win rate 49%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.