ogski

Denmark
On FACEIT since 2017 168 matches tracked 41 matches in 30 days
ELO ▼ 49
2,036
30-day peak: 2,129
Rank EU
#219,113
Denmark #4,841 in Denmark
Last updated:

How does ogski play?

Rating 0.94 (from 147 matches) K/R 0.68 ADR 75.1 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 147 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.3
Knife kills 1 in 168 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.3%).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 9%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 14x 4K, 1 ace in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 74.2, Headshots at 46%, Win rate at 49%, ELO at 2,024
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: May 2026 with 0.73. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −83 ELO
24 matches · 46% win rate
On Mirage −54 ELO
54 matches · 56% win rate
From match 5 of the day −32 ELO
25 matches · 36% win rate

ogski loses the most ELO on Dust 2: −83 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.06 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 67%
0.73 right on the average
81.3 better than 55%
0.98 better than 35%
52% of 167 duels better than 58%
35% of 37 situations better than 41%
Ancient26
50% better than 45%
0.55 better than 1%
64.5 better than 1%
0.74 better than 1%
39% of 62 duels better than 2%
45% of 11 situations better than 69%
Dust 224
46% better than 30%
0.59 better than 2%
65.9 better than 1%
0.83 better than 2%
35% of 72 duels better than 2%
17% of 12 situations better than 6%
Anubis22
36% better than 9%
0.71 better than 35%
74.0 better than 14%
0.99 better than 35%
56% of 61 duels better than 77%
37% of 19 situations better than 49%
Inferno17
53% right on the average
0.71 better than 42%
76.4 better than 30%
0.99-
37% of 43 duels better than 3%
56% of 9 situations better than 89%
Nuke17
47% better than 26%
0.72 better than 29%
79.2 better than 33%
1.03 better than 40%
49% of 45 duels better than 30%
10% of 10 situations better than 4%
Cache7
57% -
0.82 -
89.5 -
1.27-
47% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ogski plays

Across 168 matches ogski averages K/R 0.68 and ADR 75.1; the rating across the 147 rated matches is 0.94. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 46% headshots. The strongest map is Mirage with a 56% win rate in 54 matches. In 41 of 147 matches the rating was 1.10 or higher (28%), in 78 it was below 0.90. In 108 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 0.98. ogski loses the most ELO on Dust 2 (−83 ELO, win rate 46%). Things go best in match 3 of the day (−90 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, −90 ELO. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 74.2, Headshots at 46%, Win rate at 49%, ELO at 2,024. Last 30 days: 41 matches, win rate 41%, net ELO −143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.