ogpvtryk

Poland
50 matches tracked
Last updated:

How does ogpvtryk play?

Rating 1.07 K/R 0.75 ADR 80.6 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 50 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 55%+5 pp · Ø 50% better than 87%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 87%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 47%+1 pp · Ø 46% better than 56%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.10+0.10 · Ø 1.00 better than 87%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.9%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 17%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 4%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 4x 4K, 1 ace in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 39%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 21%
Deaths per round 68%−4 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%, ELO at 1,490
▼ Got worse
K/R −0.17, Rating −0.29, ADR −12.7, Win rate −9 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.69 (at the start 0.86). Slightly below the average (0.72).

Patterns

Soon this shows where ogpvtryk loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 17 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.84 · Dust 2
  3. Most kills in a match: 27 · Mirage

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
71% better than 97%
0.79 better than 80%
85.8 better than 81%
1.16 better than 90%
58% of 62 duels better than 88%
56% of 16 situations better than 91%
Nuke7
29% -
0.77 -
81.6 -
1.04-
58% of 24 duels -
33% of 6 situations -
Inferno6
67% -
0.84 -
87.6 -
1.21-
47% of 15 duels -
40% of 5 situations -
Cache5
60% -
0.92 -
93.6 -
1.27-
47% of 19 duels -
80% of 5 situations -
Dust 25
60% -
0.67 -
77.0 -
0.97-
60% of 10 duels -
50% of 4 situations -
Ancient4
25% -
0.69 -
72.2 -
0.92-
78% of 9 duels -
-
Anubis4
25% -
0.57 -
62.2 -
0.77-
53% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ogpvtryk plays

Across 50 matches ogpvtryk averages K/R 0.75, ADR 80.6 and a rating of 1.07. Biggest strength: Utility hit rate at 47%, better than 98% of level 7 players. Most room to improve: 3K rounds at 2.5%, better than only 4% of level 7 players. Averages 15.7 kills per match with 47% headshots. In 22 of 50 matches the rating was 1.10 or higher (44%), in 18 it was below 0.90. In 29 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: June 2026 at 1.32. Got weaker: K/R −0.17, Rating −0.29, ADR −12.7, Win rate −9 pp. Unchanged in recent months: Headshots at 47%, ELO at 1,490.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.