ogBazgoR

Poland
On FACEIT since 2020 205 matches tracked 54 matches in 30 days
Last updated:

How does ogBazgoR play?

Rating 1.08 (from 188 matches) K/R 0.80 ADR 89.2 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 188 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 3.3
Knife kills 4 in 205 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 21x 4K, 6 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +10 pp, ELO +249
= Stayed the same
K/R at 0.79, Rating at 1.08, Headshots at 53%
▼ Got worse
ADR −4.3

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −76 ELO
24 matches · 42% win rate
On Ancient −43 ELO
28 matches · 54% win rate
Between 0:00 and 6:00 −24 ELO, win rate 44%
On Tuesdays −65 ELO, win rate 36%

ogBazgoR loses the most ELO on Anubis: −76 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 2.05 · Ancient
  3. Most kills in a match: 52 · Nuke

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
58% better than 73%
0.81 better than 77%
89.9 better than 86%
1.10 better than 69%
56% of 404 duels better than 76%
39% of 36 situations better than 53%
Dust 232
47% better than 33%
0.79 better than 71%
91.6 better than 89%
1.12 better than 73%
54% of 137 duels better than 65%
46% of 13 situations better than 74%
Ancient28
54% better than 57%
0.80 better than 74%
85.8 better than 70%
1.07 better than 62%
56% of 130 duels better than 72%
56% of 9 situations better than 88%
Anubis24
42% better than 18%
0.77 better than 61%
87.8 better than 79%
1.05 better than 52%
55% of 128 duels better than 68%
33% of 9 situations better than 37%
Nuke24
50% better than 36%
0.82 better than 73%
91.8 better than 86%
1.07 better than 53%
58% of 127 duels better than 76%
30% of 10 situations better than 24%
Cache13
69% -
0.79 -
87.4 -
1.08-
51% of 71 duels -
43% of 7 situations -
Inferno3
33% -
0.58 -
71.1 -
0.78-
24% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ogBazgoR plays

Across 205 matches ogBazgoR averages K/R 0.80 and ADR 89.2; the rating across the 188 rated matches is 1.08. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 53% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 84 of 188 matches the rating was 1.10 or higher (45%), in 58 it was below 0.90. In 129 matches with detailed stats: 21 4Ks and 6 aces. Best month by rating: September 2026 at 1.14. ogBazgoR loses the most ELO on Anubis (−76 ELO, win rate 42%). Things go best in match 1 of the day (−67 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −67 ELO. Improved over the last three months: Win rate +10 pp, ELO +249. Got weaker: ADR −4.3. Unchanged in recent months: K/R at 0.79, Rating at 1.08, Headshots at 53%. Last 30 days: 54 matches, win rate 61%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.