offdatyay0

Russia
On FACEIT since 2023 122 matches tracked 39 matches in 30 days
ELO ▲ 26
2,685
30-day peak: 2,711
Rank EU
#27,152
Russia #7,843 in Russia
Last updated:

How does offdatyay0 play?

Rating 1.13 (from 72 matches) K/R 0.79 ADR 84.4 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 72 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 33% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 7% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 87%
Clutch 1v2 won 38%+17 pp · Ø 21% better than 99%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 45%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 9x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 5%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +16 pp
= Stayed the same
K/R at 0.78, ADR at 82.6, ELO at 2,660
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Dec 2025 to May 2026.

Kills per round (K/R)

0.74
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
27 matches · 48% win rate
On Dust 2 −9 ELO
30 matches · 53% win rate
Between 12:00 and 18:00 +18 ELO, win rate 45%
On Tuesdays −16 ELO, win rate 38%

offdatyay0 loses the most ELO on Ancient: −90 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 1.90 · Mirage
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
59% better than 74%
0.83 better than 82%
89.3 better than 84%
1.16 better than 82%
58% of 146 duels better than 83%
53% of 15 situations better than 86%
Dust 230
53% better than 53%
0.77 better than 61%
80.6 better than 45%
1.18 better than 84%
53% of 58 duels better than 58%
33% of 6 situations better than 33%
Ancient27
48% better than 35%
0.77 better than 58%
81.4 better than 46%
1.05-
56% of 59 duels better than 73%
25% of 8 situations better than 19%
Anubis3
67% -
0.71 -
74.5 -
0.58-
17% of 6 duels -
100% of 1 situations -
Nuke3
100% -
0.70 -
78.5 -
0.92-
40% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How offdatyay0 plays

Across 122 matches offdatyay0 averages K/R 0.79 and ADR 84.4; the rating across the 72 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 50% headshots. The strongest map is Mirage with a 59% win rate in 56 matches. In 38 of 72 matches the rating was 1.10 or higher (53%), in 17 it was below 0.90. In 52 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.30. offdatyay0 loses the most ELO on Ancient (−90 ELO, win rate 48%). Things go best on Mirage (+95 ELO, win rate 59%). Improved over the last three months: Headshots +2 pp, Win rate +16 pp. Unchanged in recent months: K/R at 0.78, ADR at 82.6, ELO at 2,660. Last 30 days: 39 matches, win rate 56%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.