oer

USA
On FACEIT since 2015 262 matches tracked 90 matches in 30 days
ELO ▼ 103
2,302
30-day peak: 2,493
Rank NA ▼ 19 places
#2,996 #1,626 in US
30 days · before #2,977 · best #2,939
Last updated:
Next update possible in 1h 33m

How does oer play?

Rating 0.98 (from 113 matches) K/R 0.74 ADR 81.5 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 113 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2.0 pp better than 28%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 14%−7 pp better than 10%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 2%−9 pp better than 12%
K/D 1.030.00 level
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.9 pp better than 23%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 21x 4K, 1 ace in 184 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 72%+1.0 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 50%, ELO at 2,301
▼ Got worse
K/R −0.10, ADR −9.3, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.71 (at the start 0.81).

Patterns

From the last 262 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −58 ELO
59 matches · 49% wins
In match 1 of the day −57 ELO
66 matches · 44% wins

oer loses the most ELO on Dust 2: −58 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Ancient
  2. Longest win streak: 12 wins in a row · Dust 2
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
57% better than 69%
0.79 better than 71%
87.5 better than 80%
1.01 better than 41%
52% of 411 duels level
33% of 33 situations better than 35%
Dust 259
49% better than 38%
0.68 better than 21%
75.2 better than 21%
1.00 better than 36%
52% of 201 duels better than 54%
52% of 25 situations better than 84%
Ancient35
66% better than 90%
0.81 better than 78%
87.5 better than 79%
1.16–
56% of 110 duels better than 76%
47% of 17 situations better than 77%
Anubis29
45% better than 23%
0.68 better than 20%
75.8 better than 21%
0.89 better than 6%
52% of 85 duels better than 53%
44% of 16 situations better than 66%
Inferno17
53% better than 41%
0.68 better than 19%
78.3 better than 31%
0.93–
49% of 89 duels better than 31%
29% of 7 situations better than 26%
Nuke16
31% better than 3%
0.74 better than 36%
77.6 better than 26%
0.89–
56% of 32 duels better than 65%
40% of 10 situations level
Cache15
53% –
0.67 –
74.1 –
0.65–
47% of 36 duels –
45% of 11 situations –

Compared with players on the same level who have at least 15 matches on the map.

How oer plays

Across 262 matches oer averages K/R 0.74 and ADR 81.5; the rating across the 113 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 47%. That is better than 89% of players on level 10. On average 16.0 kills per match, 50% of them headshots. The strongest map is Ancient with a 66% win rate in 35 matches. In 40 of 113 matches the rating was 1.10 or higher (35%), in 48 it was below 0.90. In 184 matches with detailed stats: 21 4Ks and 1 aces. Best month by rating: October 2026 at 1.04. oer loses the most ELO on Dust 2 (−58 ELO, win rate 49%). Things go best on Mirage (+297 ELO, win rate 57%). Got weaker: K/R −0.10, ADR −9.3, Win rate −3 pp. Unchanged in recent months: Headshots at 50%, ELO at 2,301. Last 30 days: 90 matches, win rate 50%, ELO balance +318.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.