oe7_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 2 kills in 11.3% of rounds and so well below the average (13.3%).
Utility and deaths
AverageDied in 73% of rounds and so slightly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.69. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.98. Last 3 months: 0.89 (at the start 0.98). Well below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 74.1. Last 3 months: 73.6 (at the start 73.7). Clearly below the average (80.4).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 47% (at the start 44%). Slightly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 45% (at the start 54%). Clearly below the average (49%).
Best month: August 2026 with 2,376. Last 3 months: 2,044 (at the start 2,100).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 247 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
oe7_ loses the most ELO from match 5 of the day: −258 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Inferno
- Highest rating in a match: 1.98 · Vertigo
- Longest win streak: 9 wins in a row · Dust 2
Maps in detail
from the last 247 matchesCompared with players on the same level who have at least 15 matches on the map.
How oe7_ plays
Across 247 matches oe7_ averages K/R 0.65, ADR 73.6 and a rating of 0.91. Most room to improve: Rating at 0.91, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 47% headshots. The strongest map is Dust 2 with a 65% win rate in 40 matches. In 66 of 247 matches the rating was 1.10 or higher (27%), in 131 it was below 0.90. In 180 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: July 2026 at 0.98. oe7_ loses the most ELO from match 5 of the day (−258 ELO, win rate 38%). Things go best on Nuke (+45 ELO, win rate 45%). Match no. 2 of the day goes best: 65% win rate, −20 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05, Rating −0.09, Win rate −9 pp, ELO −56. Unchanged in recent months: ADR at 73.6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.