odkoh_

Mongolia
On FACEIT since 2026 178 matches tracked 20 matches in 30 days
ELO
2,044
Peak across the last 178 matches: 2,044
Rank SEA ▲ 1,606 places
#5,530
Mongolia #1,503 in Mongolia
30 days · prev. #7,136 · best #4,484
Last updated:

How does odkoh_ play?

Rating 1.03 K/R 0.73 ADR 80.3 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 178 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.9
Knife kills 2 in 178 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so just above the average (13.4%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 80.3
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
42 matches · 60% win rate
On Ancient −11 ELO
36 matches · 47% win rate
Between 6:00 and 12:00 −83 ELO, win rate 41%
On Mondays +27 ELO, win rate 36%

odkoh_ loses the most ELO on Dust 2: −20 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.26 · Ancient
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
59% better than 80%
0.72 better than 41%
78.6 better than 40%
1.02 better than 48%
46% of 211 duels better than 21%
38% of 32 situations right on the average
Dust 242
60% better than 79%
0.73 better than 46%
82.3 better than 60%
1.02 better than 46%
51% of 184 duels right on the average
45% of 33 situations better than 72%
Ancient36
47% better than 33%
0.70 better than 29%
76.0 better than 22%
0.99 better than 35%
59% of 142 duels better than 88%
28% of 29 situations better than 27%
Inferno26
50% better than 37%
0.79 better than 68%
86.8 better than 69%
1.12 better than 69%
50% of 90 duels better than 33%
38% of 16 situations better than 44%
Anubis12
17% -
0.66 -
74.7 -
0.91-
45% of 49 duels -
29% of 7 situations -
Cache10
80% -
0.76 -
80.4 -
1.02-
54% of 35 duels -
60% of 5 situations -
Nuke5
40% -
0.89 -
94.3 -
1.25-
71% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How odkoh_ plays

Across 178 matches odkoh_ averages K/R 0.73, ADR 80.3 and a rating of 1.03. Averages 16.2 kills per match with 53% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 67 of 178 matches the rating was 1.10 or higher (38%), in 67 it was below 0.90. In 144 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. odkoh_ loses the most ELO on Dust 2 (−20 ELO, win rate 60%). Things go best on Mirage (+55 ELO, win rate 59%). Match no. 4 of the day goes best: 67% win rate, +52 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 80.3. Last 30 days: 20 matches, win rate 60%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.