odishhxD

Poland
On FACEIT since 2019 228 matches tracked 38 matches in 30 days
Last updated:
Next update possible in 1h 3m

How does odishhxD play?

Rating 1.07 K/R 0.76 ADR 87.3 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 228 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.1
Knife kills 8 in 228 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 68%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 28x 4K, 2 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.1).

Utility hit rate 42%+7 pp · Ø 35% better than 93%
Utility damage per round 8.2+4.1 · Ø 4.1 better than 98%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +86
= Stayed the same
K/R at 0.76, Rating at 1.07, Win rate at 51%
▼ Got worse
ADR −5.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −88 ELO
22 matches · 41% win rate
On Mirage −38 ELO
64 matches · 56% win rate
On Mondays −81 ELO, win rate 31%

odishhxD loses the most ELO on Ancient: −88 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.16 · Mirage

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
56% better than 64%
0.77 better than 60%
88.7 better than 81%
1.06 better than 55%
49% of 308 duels better than 33%
32% of 25 situations better than 28%
Anubis50
36% better than 8%
0.76 better than 56%
85.7 better than 71%
1.06 better than 54%
48% of 203 duels better than 27%
41% of 32 situations better than 56%
Cache35
69% -
0.84 -
94.7 -
1.20-
57% of 188 duels -
32% of 19 situations -
Inferno25
44% better than 14%
0.74 better than 38%
85.3 better than 54%
1.01 better than 25%
51% of 122 duels better than 27%
42% of 19 situations better than 62%
Ancient22
41% better than 16%
0.66 better than 11%
80.9 better than 40%
0.92 better than 13%
49% of 119 duels better than 31%
50% of 10 situations better than 79%
Dust 216
56% better than 61%
0.76 better than 57%
82.3 better than 55%
1.07 better than 57%
48% of 61 duels better than 29%
44% of 9 situations better than 68%
Nuke16
56% better than 55%
0.81 better than 68%
87.5 better than 73%
1.16 better than 74%
52% of 75 duels better than 47%
10% of 10 situations better than 4%

Compared with players on the same level who have at least 15 matches on the map.

How odishhxD plays

Across 228 matches odishhxD averages K/R 0.76, ADR 87.3 and a rating of 1.07. Biggest strength: Utility damage per round at 8.2, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 48% headshots. The strongest map is Cache with a 69% win rate in 35 matches. In 104 of 228 matches the rating was 1.10 or higher (46%), in 70 it was below 0.90. In 171 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: July 2026 at 1.11. odishhxD loses the most ELO on Ancient (−88 ELO, win rate 41%). Things go best on Cache (+96 ELO, win rate 69%). Match no. 4 of the day goes best: 62% win rate. Improved over the last three months: Headshots +2 pp, ELO +86. Got weaker: ADR −5.2. Unchanged in recent months: K/R at 0.76, Rating at 1.07, Win rate at 51%. Last 30 days: 38 matches, win rate 45%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.