odge2v

Sweden
On FACEIT since 2015 265 matches tracked 37 matches in 30 days
ELO ▼ 57
2,023
30-day peak: 2,169
Rank EU
#227,642
Sweden #5,522 in Sweden
Last updated:

How does odge2v play?

Rating 1.02 K/R 0.71 ADR 75.3 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 264 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 33% weak 0.75 to 0.89 11% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 33x 4K, 2 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.1
= Stayed the same
K/R at 0.72, Rating at 1.03
▼ Got worse
Headshots −4 pp, Win rate −6 pp, ELO −152

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −30 ELO
78 matches · 44% win rate
On Dust 2 −28 ELO
55 matches · 44% win rate
On Sundays +28 ELO, win rate 40%

odge2v loses the most ELO from match 5 of the day: −30 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Highest rating in a match: 2.28 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno56
70% better than 96%
0.75 better than 62%
78.7 better than 40%
1.09 better than 70%
61% of 234 duels better than 89%
41% of 37 situations better than 60%
Dust 255
44% better than 25%
0.69 better than 26%
72.4 better than 11%
0.98 better than 32%
55% of 249 duels better than 71%
34% of 35 situations better than 43%
Cache36
53% -
0.74 -
78.3 -
1.05-
53% of 152 duels -
21% of 19 situations -
Ancient34
35% better than 6%
0.69 better than 24%
74.6 better than 16%
0.99 better than 35%
44% of 154 duels better than 12%
42% of 19 situations better than 59%
Mirage34
41% better than 15%
0.67 better than 20%
72.1 better than 12%
0.94 better than 23%
47% of 136 duels better than 28%
76% of 17 situations better than 99%
Anubis25
56% better than 63%
0.73 better than 46%
78.2 better than 34%
1.03 right on the average
48% of 109 duels better than 30%
64% of 11 situations better than 94%
Nuke16
50% better than 36%
0.75 better than 46%
75.4 better than 17%
1.04 better than 43%
55% of 74 duels better than 62%
31% of 16 situations better than 27%
Vertigo5
40% -
0.69 -
64.4 -
0.99-
53% of 19 duels -
57% of 7 situations -
Overpass3
33% -
0.63 -
63.5 -
0.92-
38% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How odge2v plays

Across 264 matches odge2v averages K/R 0.71, ADR 75.3 and a rating of 1.02. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 75.3, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Inferno with a 70% win rate in 56 matches. In 89 of 264 matches the rating was 1.10 or higher (34%), in 88 it was below 0.90. In 197 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: June 2026 at 1.09. odge2v loses the most ELO from match 5 of the day (−30 ELO, win rate 44%). Things go best on Inferno (+28 ELO, win rate 70%). Match no. 1 of the day goes best: 60% win rate, −44 ELO. Improved over the last three months: ADR +4.1. Got weaker: Headshots −4 pp, Win rate −6 pp, ELO −152. Unchanged in recent months: K/R at 0.72, Rating at 1.03. Last 30 days: 37 matches, win rate 51%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.