odds--

Russia
On FACEIT since 2022 166 matches tracked 42 matches in 30 days
ELO ▼ 168
3,177
30-day peak: 3,407
Rank EU ▼ 292 places
#4,055
Russia #1,123 in Russia
30 days · prev. #3,763 · best #3,191
Last updated:

How does odds-- play?

Rating 1.06 (from 122 matches) K/R 0.74 ADR 80.9 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 122 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just below the average (53%).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.08+0.03 · Ø 1.05 better than 48%
Pistol kills per match 2.6
Knife kills 2 in 166 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 38%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 16x 4K, 1 ace in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ADR +5.6
= Stayed the same
K/R at 0.77
▼ Got worse
Headshots −8 pp, Win rate −7 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.77 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −33 ELO
59 matches · 51% win rate
In match 3 of the day +71 ELO
24 matches · 50% win rate
On Thursdays −84 ELO, win rate 50%

odds-- loses the most ELO on Mirage: −33 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.13 · Ancient
  3. Most kills in a match: 28 · Ancient

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
51% better than 33%
0.73 better than 34%
78.8 better than 32%
1.04 better than 40%
51% of 138 duels better than 40%
47% of 15 situations better than 74%
Ancient36
56% right on the average
0.78 better than 61%
86.1 better than 69%
1.08 better than 57%
57% of 121 duels better than 75%
40% of 15 situations better than 54%
Dust 233
67% better than 88%
0.72 better than 32%
78.0 better than 29%
1.06 better than 44%
62% of 74 duels better than 90%
45% of 11 situations better than 67%
Anubis17
53% better than 43%
0.69 better than 21%
75.1 better than 18%
0.92-
51% of 43 duels better than 40%
50% of 2 situations better than 76%
Nuke17
65% better than 72%
0.84 better than 79%
87.8 better than 74%
1.15-
60% of 60 duels better than 80%
33% of 12 situations better than 33%

Compared with players on the same level who have at least 15 matches on the map.

How odds-- plays

Across 166 matches odds-- averages K/R 0.74 and ADR 80.9; the rating across the 122 rated matches is 1.06. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 52% headshots. The strongest map is Dust 2 with a 67% win rate in 33 matches. In 55 of 122 matches the rating was 1.10 or higher (45%), in 43 it was below 0.90. In 78 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.18. odds-- loses the most ELO on Mirage (−33 ELO, win rate 51%). Things go best on Dust 2 (+121 ELO, win rate 67%). Improved over the last three months: ADR +5.6. Got weaker: Headshots −8 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.77. Last 30 days: 42 matches, win rate 40%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.