od1fron

MC
73 matches tracked
Last updated:

How does od1fron play?

Rating 0.94 (from 28 matches) K/R 0.69 ADR 74.8 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20% on level 8
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 28 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 29% weak 0.75 to 0.89 25% very weak below 0.75 25%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

od1fron gets the first kill in 8 of 100 rounds. 2 percentage points below the level 8 average (10%).

Rounds with first kill 8%−2 pp better than 19%
Opening duels won 53%+3 pp better than 72%

Clutch

Average
Last one alive

od1fron wins 44 of 100 1v1s. 6 percentage points above the level 8 average (38%).

Clutch 1v1 won 44%+6 pp better than 79%
Clutch 1v2 won 20%0 pp on par
Clutch kills per match 1.4−0.2 better than 31%

Weapons and aim

Average
Where do the kills come from?

41 of 100 kills by od1fron are headshots. 6 percentage points below the level 8 average (47%).

Headshot rate 41%−6 pp better than 16%
AWP share of kills 11%+1 pp better than 61%
K/D 0.98−0.02 better than 41%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Averages 1.9 round MVPs per match. 0.3 below the level 8 average (2.2).

2K rounds 11.6%−1.5 pp better than 13%
3K rounds 3.6%−0.3 pp better than 36%
MVPs per match 1.9−0.3 better than 13%
4Ks and aces 3x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 2.7 utility damage per round from HEs and mollies. 1.6 below the level 8 average (4.3).

Utility hit rate 33%−2 pp better than 37%
Utility damage per round 2.7−1.6 better than 17%
Enemies flashed per round 0.27−0.01 better than 50%
Deaths per round 71%−1 pp better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 74.4
▼ Got worse
K/R −0.05, Win rate −17 pp, ELO −97

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.66 (at the start 0.71). 0.06 below the level 8 average (0.72).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +51 ELO
23 matches · 39% win rate

od1fron loses the most ELO in match 1 of the day: +51 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Most kills in a match: 40 · Nuke
  3. Longest win streak: 3 wins in a row · Inferno

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
33% better than 5%
0.68 better than 25%
74.8 better than 23%
0.85-
54% of 52 duels better than 69%
13% of 8 situations better than 3%
Ancient14
57% -
0.65 -
70.5 -
0.82-
50% of 36 duels -
45% of 11 situations -
Dust 214
43% -
0.70 -
76.3 -
1.22-
46% of 54 duels -
57% of 7 situations -
Anubis11
45% -
0.64 -
72.7 -
0.85-
56% of 43 duels -
38% of 8 situations -
Nuke9
67% -
0.83 -
81.2 -
0.94-
52% of 33 duels -
71% of 7 situations -
Inferno5
80% -
0.69 -
73.4 -
-
52% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How od1fron plays

Across 73 matches od1fron averages K/R 0.69 and ADR 74.8; the rating across the 28 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 16% of level 8 players. Averages 15.2 kills per match with 41% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 6 of 28 matches the rating was 1.10 or higher (21%), in 14 it was below 0.90. In 28 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 0.94. od1fron loses the most ELO in match 1 of the day (+51 ELO, win rate 39%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05, Win rate −17 pp, ELO −97. Unchanged in recent months: ADR at 74.4. Last 30 days: 2 matches, win rate 0%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.