octafmm

Belgium
212 matches tracked 46 matches in 30 days
Last updated:

How does octafmm play?

Rating 0.98 K/R 0.71 ADR 79.3 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 212 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 8%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 40%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 21x 4K, 1 ace in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 81%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 79.1, Headshots at 38%, Win rate at 50%
▼ Got worse
ELO −114

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months unchanged at 0.71. Just below the average (0.72).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
57 matches · 49% win rate
On Inferno −22 ELO
23 matches · 48% win rate
Between 18:00 and 24:00 −88 ELO, win rate 43%
On Thursdays −2 ELO, win rate 34%

octafmm loses the most ELO on Dust 2: −48 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Highest rating in a match: 2.72 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
55% better than 68%
0.72 right on the average
80.0 better than 53%
1.01 right on the average
46% of 284 duels better than 25%
56% of 41 situations better than 90%
Dust 257
49% better than 44%
0.71 better than 43%
79.7 better than 51%
0.98 better than 40%
50% of 240 duels better than 47%
39% of 28 situations better than 49%
Inferno23
48% better than 39%
0.70 better than 43%
79.3 better than 51%
0.98 better than 43%
45% of 96 duels better than 23%
50% of 6 situations better than 77%
Ancient19
53% better than 64%
0.69 better than 25%
75.3 better than 21%
0.99 better than 43%
37% of 75 duels better than 2%
40% of 15 situations better than 56%
Anubis18
39% better than 15%
0.66 better than 19%
78.8 better than 43%
0.88 better than 12%
35% of 57 duels better than 2%
38% of 13 situations right on the average
Nuke8
38% -
0.73 -
74.7 -
0.96-
48% of 27 duels -
33% of 3 situations -
Cache5
60% -
0.69 -
78.3 -
0.93-
89% of 9 duels -
25% of 4 situations -
Vertigo4
25% -
0.74 -
85.4 -
0.99-
58% of 19 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How octafmm plays

Across 212 matches octafmm averages K/R 0.71, ADR 79.3 and a rating of 0.98. Most room to improve: Utility hit rate at 25%, better than only 3% of level 8 players. Averages 15.4 kills per match with 38% headshots. The strongest map is Mirage with a 55% win rate in 76 matches. In 68 of 212 matches the rating was 1.10 or higher (32%), in 94 it was below 0.90. In 155 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. octafmm loses the most ELO on Dust 2 (−48 ELO, win rate 49%). Things go best from match 5 of the day (−4 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, −4 ELO. Got weaker: ELO −114. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 79.1, Headshots at 38%, Win rate at 50%. Last 30 days: 46 matches, win rate 52%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.