ocean888

Russia
100 matches tracked
Last updated:

How does ocean888 play?

Rating 1.14 (from 84 matches) K/R 0.82 ADR 84.9 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 84 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 10%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
K/D 1.13+0.10 · Ø 1.03 better than 82%
Pistol kills per match 3.1
Knife kills 2 in 100 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

MVPs per match 2.4+0.1 · Ø 2.3 better than 62%

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ocean888 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 100 before.

Kills per round (K/R)

0.85
JunJulAugSepOct

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
47 matches · 45% win rate
On Dust 2 −30 ELO
24 matches · 33% win rate
Between 6:00 and 12:00 +30 ELO, win rate 19%

ocean888 loses the most ELO on Mirage: −31 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 1.91 · Mirage
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
45% better than 28%
0.84 better than 88%
86.0 better than 75%
1.22 better than 94%
58% of 213 duels better than 84%
61% of 23 situations better than 95%
Dust 224
33% better than 5%
0.83 better than 87%
86.5 better than 79%
1.12 better than 79%
52% of 119 duels better than 55%
56% of 9 situations better than 90%
Anubis11
27% -
0.77 -
83.3 -
1.01-
49% of 49 duels -
0% of 3 situations -
Nuke10
60% -
0.78 -
78.6 -
1.02-
55% of 49 duels -
0% of 6 situations -
Inferno4
75% -
0.78 -
83.0 -
1.06-
47% of 19 duels -
-
Ancient3
67% -
0.83 -
91.4 -
1.21-
50% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ocean888 plays

Across 100 matches ocean888 averages K/R 0.82 and ADR 84.9; the rating across the 84 rated matches is 1.14. Biggest strength: Rating at 1.14, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 41% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 45 of 84 matches the rating was 1.10 or higher (54%), in 19 it was below 0.90. ocean888 loses the most ELO on Mirage (−31 ELO, win rate 45%). Things go best from match 5 of the day (±0 ELO, win rate 50%). From match no. 5 of the day on, things go best: 50% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.